Author Topic: client_speedometer (new)  (Read 12332 times)

Lol guys i got the old one that was failed for some reason ogm but now its here i dont take any credit tho
No, I made a new one, that uses the function getcontrolobjectspeed() and it causes no lag, even on servers full of players and bricks.
It's obviously client sided, also.

It dosn't look (attached picture) all that great... but it works, and the little red needle goes from 0 to 75.
The blue thing will be a light which in a later version will tell you if you're going fast enough to die when you hit something.

Download:
http://www.mediafire.com/?j8nv548hcdj6zg6
« Last Edit: February 14, 2011, 09:14:04 PM by DrenDran »

kinda cool but i have no use for it :|

What did the old one look like?

What did the old one look like?
Don't know, never used it, because well... it was failed.

What type of unit does it use? Bps?

Can you make an LED MPH one.

killing speed is 30 i think, for variable events that is

Can you make it look like a speedometer in a car? Might make it look nicer. But anyways, this looks neat.

The blue thing will be a light which in a later version will tell you if you're going fast enough to die when you hit something.
Thats a cool feature idea!



What type of unit does it use? Bps?
killing speed is 30 i think, for variable events that is
No numbers, dammit.
Here, I made a handy dandy chart.

I have rather have old speed GUI with number. But I lost it :C

Defiantly BPS.

Gonna RTB?

Defiantly BPS.

Gonna RTB?
that speed BPS gui? is that old mod correct?
« Last Edit: February 14, 2011, 10:59:46 PM by Furling »