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Doka_Temple [TDM]
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Topic: Doka_Temple [TDM] (Read 4135 times)
murder burger
December 11, 2017, 02:40:57 AM
Info
After losing my really old TDM maps...
I then decided on taking the same style but really expanding my exploration through more heights and elevations.
More in terms of pits, platforms, and tunnels in various areas. This map is most preferred with
Bushido's Quake-Type Weapons
Overall I'm pretty happy how it all turned out.
Images
Download
Special Thanks to the people that helped test the map:
Office Pirate, Køtt, APX, Ahead, Nixton, and stufflord.
Tiki
«
Last Edit: December 11, 2017, 07:57:13 PM by murder burger
»
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AverageDude
December 11, 2017, 02:42:00 AM
rad dude
torin²
December 11, 2017, 03:02:36 AM
holy stuff this is awesome
Electrk..
December 11, 2017, 03:05:33 AM
this is really well done dude
gr8dayseth
December 11, 2017, 03:09:43 AM
:o
Swollow
December 11, 2017, 03:42:55 AM
thats cool as forget
Sylvanor
December 11, 2017, 05:08:22 AM
mi like
crazy54311
December 11, 2017, 07:29:22 AM
oh my god this is really nice
The Brighter Dark
December 11, 2017, 09:11:25 AM
r a d
Edd Eddington
December 11, 2017, 09:15:25 AM
thats yeety
Mega-Bear
December 11, 2017, 10:53:55 AM
i LOVE this
BlockZClevar1
December 11, 2017, 11:30:39 AM
holy forget this is nice
EDIT: does this use all default bricks?
Conan
December 11, 2017, 11:38:47 AM
illegally good
murder burger
December 11, 2017, 02:13:12 PM
Just woke up and I'm happy to see this...
Quote from: BlockZClevar1 on December 11, 2017, 11:30:39 AM
holy forget this is nice
EDIT: does this use all default bricks?
And yes, I forgot to mention that they are all default bricks if you also count modter.
EDIT: I'm going to host the map for a bit in its full action
I tried
«
Last Edit: December 11, 2017, 04:15:23 PM by murder burger
»
Taciturn
December 12, 2017, 02:22:06 AM
Played on it last night. Design is okay but the end zones become huge hotbeds while the rest of the map is desolate.
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Doka_Temple [TDM]