Author Topic: Block Cam [V1.2]  (Read 14510 times)


I wish I could be able to use this in singleplayer but I can't use the M cursor on it

Ill write a fix for that. Also, i've gotten the text on images about 90% done. I think ill just forget about the cropping system for now and just release the new version. I've been kind of busy so i havent been working on this much.


Astounding.

Thanks.


How is the user interface looking to you guys? Should I update that or not - upon the next version release?

Bump.
KEEP THIS ALIVE!

Also, is it possible to remove the watermark?
You know, the:
Block Cam 1.2
at the bottom of your loading screen

Great add-on

except for this

Code: [Select]
unction bc_initWatermark()
{
//don't make fun of me :(

bc_log("Adding Block Cam watermark.");

loadingGui.add(bc_loadingGuiWatermark);

%INT_RES = getWords(loadingGui.extent,0,1);
%INT_RESX = getWord(%INT_RES,0);
%INT_RESY = getWord(%INT_RES,1);

%INT_EX = bc_loadingGuiWatermark.extent;
%INT_EXX = getWord(%INT_EX,0);
%INT_EXY = getWord(%INT_EX,1);

%INT_MID = (%INT_RESX / 2) - (%INT_EXX / 2);

bc_loadingGuiWatermark.position = %INT_MID SPC (%INT_RESY - %INT_EXY * 2);
bc_loadingGuiWatermark.setText("<shadow:5:5><shadowcolor:00000066><just:center><font:impact:50>Block Cam <font:impact:30>Version " @ $BC::VERSION);
bc_loadingGuiWatermark.setVisible(0);
bc_loadingGuiWatermark.initialized = true;
//bc_log("Set watermark at " @ bc_loadingGuiWatermark.position @ " res: " @ %INT_rES);
« Last Edit: June 21, 2013, 10:15:18 AM by Operator¹ »

Great add-on

except for this

Code: [Select]
unction bc_initWatermark()
{
//don't make fun of me :(

bc_log("Adding Block Cam watermark.");

loadingGui.add(bc_loadingGuiWatermark);

%INT_RES = getWords(loadingGui.extent,0,1);
%INT_RESX = getWord(%INT_RES,0);
%INT_RESY = getWord(%INT_RES,1);

%INT_EX = bc_loadingGuiWatermark.extent;
%INT_EXX = getWord(%INT_EX,0);
%INT_EXY = getWord(%INT_EX,1);

%INT_MID = (%INT_RESX / 2) - (%INT_EXX / 2);

bc_loadingGuiWatermark.position = %INT_MID SPC (%INT_RESY - %INT_EXY * 2);
bc_loadingGuiWatermark.setText("<shadow:5:5><shadowcolor:00000066><just:center><font:impact:50>Block Cam <font:impact:30>Version " @ $BC::VERSION);
bc_loadingGuiWatermark.setVisible(0);
bc_loadingGuiWatermark.initialized = true;
//bc_log("Set watermark at " @ bc_loadingGuiWatermark.position @ " res: " @ %INT_rES);
give me a good reason WHY THE forget YOU BUMPED


When I press M my cursor still doesn't appear

When I press M my cursor still doesn't appear
It seems to randomly not work in singleplayer

The mouse doesn't work in single player. Maybe i'll write a fix one day but blame badspot for that.