Name | Variable | Type | Default | Description |
Ammo System | $Pref::Server::TT::Ammo | int | 0 | 0 is T+T2 style, 1 is T+T1 style, 2 is bullet-hose classic Blockland style, 3 (new!) is arena shooter style |
Display Ammo | $Pref::Server::TT::DisplayAmmo | bool | true | Whether to show ammo bottomprint |
Display Duration | $Pref::Server::TT::DisplayTime | int | 4 | Time bottomprint lasts in seconds |
Infinite Ammo for Bots | $Pref::Server::TT::BotInfAmmo | bool | false | Lets bots have infinite reserve ammo |
SetInventory Bugfix | $Pref::Server::TT::SetInvBugfix | bool | true | Fixes bug where SetInventory transfers over ammo from old weapon to new one |
RemoveItem Bugfix | $Pref::Server::TT::RemoveItemBugfix | bool | false | Attempts to remove unused ammo variables, fixing some cases where RemoveItem allows ammo of deleted weapons to carry over |
Players Drop Ammo | $Pref::Server::TT::PlayerAmmoDrop | bool | true | Whether players drop ammo on death |
Bots Drop Ammo | $Pref::Server::TT::BotAmmoDrop | bool | false | Whether bots drop ammo on death |
Bots Pick Up Ammo | $Pref::Server::TT::BotAmmoPickUp | bool | false | Whether bots can steal your ammo drops |
Pick Up Ammo When Full | $Pref::Server::TT::FullAmmoPickUp | bool | false | Whether you can take an ammo pick up if you don't have space for it |
Disable Ammo Pickups | $Pref::Server::TT::DisableAmmoItems | bool | false | Disable datablocks for ammo pickups if you don't plan to use them, requires server restart |
Enable Recoil | $Pref::Server::TT::Recoil | bool | true | Enable screen shake effect when firing guns |
Stop Anims on Death | $Pref::Server::TT::DeathStopAnims | bool | true | Controls whether most weapons animations play when the player is dead |
Firing on Death Bugfix | $Pref::Server::TT::DeathStopFiring | bool | true | Fixes bug where player could continue firing when dead, particularly with akimbo weapons |
Remount Duplicate Items | $Pref::Server::TT::RemountDups | bool | false | Allows players to make full use of duplicate items in their inventory by making it so that duplicate items do not share reloads |
Disable Bullet Slowdown | $Pref::Server::TT::DisableBulletSlow | bool | false | Disables the slowdown effect that bullets from the SMG and similar weapons inflict |
Disable Tier 1 Weapons | $Pref::Server::TT::DisableTier1 | bool | false | You absolute madman. Disable datablocks and ammo types from Tier 1, keeping ammo system and most prefs. Requires server restart |
Always Reload (Explosive) | $Pref::Server::TT::AlwaysReloadEx | bool | true | Whether weapons like RPG and grenade launcher always reload in all ammo modes |
Always Reload (Other) | $Pref::Server::TT::AlwaysReloadNonEx | bool | true | Same as above, but for crossbow and single shotgun |
Starting Pistol Ammo | $Pref::Server::TT::Start9MM | int | 140 | Self-explanatory |
... | ... | ... | ... | See server.cs for rest of Starting and Maximum ammo prefs |
Maximum Pistol Ammo | $Pref::Server::TT::Max9MM | int | 280 | Self-explanatory |
Name | Variable | Type | Default | Description |
Display Grenade Count | $Pref::Server::TT::DisplayNades | bool | true | Whether to show grenade bottomprint |
Players Drop Grenades | $Pref::Server::TT::PlayerNadeDrop | bool | true | Whether players drop grenades on death |
Bots Drop Grenades | $Pref::Server::TT::BotNadeDrop | bool | false | Whether bots drop ammo on death |
Infinite Grenades for Players | $Pref::Server::TT::PlayerInfNades | bool | false | Self-explanatory |
Infinite Grenades for Bots | $Pref::Server::TT::BotInfNades | bool | false | Self-explanatory |
Clear Unusable Grenades | $Pref::Server::TT::RemoveOnNoNades | bool | false | Remove grenade item from inventory when a player runs out |
Disable Grenade Pickups | $Pref::Server::TT::DisableNadePickups | bool | false | Stop grenade bag from showing in item list, requires server restart |
Disable Explosive 1 Weapons | $Pref::Server::TT::DisableExplosive1 | bool | false | Disable datablocks from Explosive 1, requires server restart |
Molotov Friendly Fire Override | $Pref::Server::TT::MolNadeTeamkill | bool | false | Whether molotov can deal reduced damage to Slayer teammates regardless of friendly fire setting. Killing teammates still counts as teamkill |
Molotov Targeting Bugfix | $Pref::Server::TT::MolNadeTargetBugfix | bool | true | Fixes bug where each molotov fire can only damage one player at a time |
Starting Conc' Grenades | $Pref::Server::TT::StartFragNades | int | 4 | Self-explanatory |
... | ... | ... | ... | See server.cs for rest of Starting and Maximum ammo prefs |
Max Conc' Grenades | $Pref::Server::TT::MaxFragNades | int | 4 | Self-explanatory |