found a bug
if the server has no words in the E-Tard list (doesn't matter if filter is on or off), the console will error every time a player speaks.
simple fix on line 1041 of Gamemode_Slayer/server/core/GameConnection.cs
if(strLen($Pref::Server::ETardList) > 0)
if(!chatFilter(%client, %msg, $Pref::Server::ETardList, '\c5This is a civilized game. Please use full words.'))
return;