Author Topic: Block Quest(WIP)  (Read 5225 times)

(i hope this isn't cross posting, just moved from Community Projects, locked the topic http://forum.blockland.us/index.php?topic=71304.0)

Inspired by  the posts in this topic! http://forum.blockland.us/index.php?topic=71197.0

Mostly a game created by the workers down in the bottom, but the story can go anyway on this topic
What we need
Modelers
(if you want to help, summit a model, could be from the list or just a random thing)
.:big bad list of info:.
Weapons(not 100% agreed)
repair wrench
blocko laser
block-o-nuke
hammer
hot glue gun
homing missile
Backburner(thanks mtndew)

Usable Items:(not agreed)
rust brick
fire brick
shield
skele mask
restoration potion

Levels
1: Welcome to beta city! (60%) Eventing
2: Tall mountain thats tall (60%) Eventing
4: Crate Capers (0%)
10: Heli Rescue (0%)
13: Crate Capers 2 (0%)
26: The Graveyard (0%)
27: Zombies (0%)
30: The "Slate" level (0%)
36: Kitchen Survival Level (0%)
37: Humans (0%)
38: Don't run over me (0%)
47: On The Road To Badspot's Castle (0%)
50: Badspot's Castle (0%)
51: (Boss) Ephialtes (0%)
52: (Boss) Badspot (0%)

Bosses(Not agreed)
Badspot (0%)
ephi(0%)

Skills(agreed)
Building
Eventing

Classes(agreed)
Medic (0%)
Pyro (0%)
Builder (0%)
Cleric (0%)

Enemies:(not 100% agreed)
minicrab
crate
robot dinosaur
evil mastermind (0%)
tank
boomer
giant robot (0%)
vault guy (0%)
pyramid head (0%)
skeletons (0%)
reaper (0%)
horse zombie (0%)

Vehicles:(not agreed)
helicopter (0%)
uber jet (0%)
hyper jet (0%)

workers

Rky: Scripter,Builder,Eventer
Gjh33: Builder,Eventer,Ideas
Kakashi11: Organizer, builder, Eventer, Ideas
Angear: Builder/Eventer
TacticGammer: Eventer
Somebody: Builder, Modeler, Log writer
Truce, Rky script helper

« Last Edit: July 07, 2009, 11:36:22 PM by kakashi11 »

Why didnt you asked Bad to move? -.- And also, i liked all of this, but Uber Jet?

huh, i forgot the (not agreed)

I'll submit a model good sir\
NVM
« Last Edit: June 20, 2009, 01:38:46 PM by Fjeld »

alright,post it here or Pm it to me

EDIT: i'm starting to model, and no, this will mostly never be put into this game, but it has a chance

first model


yes, i know they say don't post your first model or script, but i am :P
« Last Edit: June 20, 2009, 03:09:19 PM by kakashi11 »

Looks cool, what is that supposed to be?

Looks cool, what is that supposed to be?
An enemy for a level. I already suggested something like "Level 3: Stick World"

Ah, cool. I might learn to model a bit for this.

Ah, cool. I might learn to model a bit for this.
Well, i got MilkShape and its really easy to do... you should try it. Just google Milkshape 3D

After Robot Factory could be Crate Capers. It will feature guards walking up and down isles of crates in a factory. You are wearing a crate over your head like shown in the old topic. You have to move without being seen. Standing still makes you put the crate over your head so you look like a normal old crate. Another level could be Don't Fall Down. You are on top of the roof to a tower in a city and you have to move from tower to tower using planks, ropes, telephone poles and such. Your objective, make it to the end without falling.

good ideas, but are they possable?

I named the Slate level "That Empty Feeling" in my post for a reason. :c

I hope this doesn't turn out abandoned like the other big projects in the game. D:

Let's hope not. Anyways I'm downloading Milkshape right now, I hope I turn out good at it.

EDIT: What the forget, It won't let me save.

EDIT JR: Ok, I re-installed it and it works now. I made some sort of floating security bot thing to put in one of the Robot Factory levels, you could make it float around leaving a print emitter trail. This doesn't have to be put in the game, but I like it.

Front side:

Back side (This one got messed up for some reason):
« Last Edit: June 21, 2009, 12:48:48 PM by Tingalz »

looks nice, but there still things we need to do with your model to bring it ingame tough :)

looks nice, but there still things we need to do with your model to bring it ingame tough :)
Whut.