Author Topic: BLB Brick Format Reference  (Read 77472 times)

Anybody good with UV Coords?
I've got a handful of ugly door bricks.
http://i169.photobucket.com/albums/u201/phydeoux3/Blockland_00452.png?t=1330051341
If anyone does it for me they will be appreciated and a co-author.

Is it possible to make a brick that you can build inside on one half but not on the other?

kinda like the zone bricks but you can only build inside one half of the brick.

I tried using the -- on the brick grid but if I place the brick on the air and try to build inside it, it still says the brick is floating.
« Last Edit: February 24, 2012, 02:50:30 PM by Dante77 »

Anybody good with UV Coords?
I've got a handful of ugly door bricks.
http://i169.photobucket.com/albums/u201/phydeoux3/Blockland_00452.png?t=1330051341
If anyone does it for me they will be appreciated and a co-author.

I'm assuming you're using tex:side for all of them?  Where do you want the edge highlights and where do you not want them?

I'm assuming you're using tex:side for all of them?  Where do you want the edge highlights and where do you not want them?
Right now all faces are using the side texture. The top and bottom round sides need top and bottom textures assigned. I know how to assign the textures I just suck at making the coordinates tell the textures to be right-side-up and have smaller edges.

Anybody good with UV Coords?
I've got a handful of ugly door bricks.
http://i169.photobucket.com/albums/u201/phydeoux3/Blockland_00452.png?t=1330051341
If anyone does it for me they will be appreciated and a co-author.
uhh....

you know you have me on steam, yes?

and you know I can help you with any brick problems you're having, yes?....

uhh....

you know you have me on steam, yes?

and you know I can help you with any brick problems you're having, yes?....
I don't go on steam and I didn't know if UV coords were something you were skilled with.
If you think you can make these attractive I'll edit up a couple more doors, send them all to you, you make them look good, and we can co-release on RTB.


So I have a face with the UV coordinates of this.
Code: [Select]
0 0
0 1
-1 1
-1 0
How would I make it so the texture shows up on the other side of the face?

So I have a face with the UV coordinates of this.
Code: [Select]
0 0
0 1
-1 1
-1 0
How would I make it so the texture shows up on the other side of the face?
A face is only projected in one direction and can be seen from one direction. You need to change the way it is projected (if the non-textured face is not important) or make two faces.

A face is only projected in one direction and can be seen from one direction. You need to change the way it is projected (if the non-textured face is not important) or make two faces.
Yeah, but how do I change the way it's projected?
Half of my brick is inside-out.

I found out something.

Ever notice how ghost bricks are slightly bigger than planted bricks?
That's another thing that normals do.

Hey guys is there a maximum brick size?
Because my 512x512x24 shows up as a 64x64x24.

Hey guys is there a maximum brick size?
Because my 512x512x24 shows up as a 64x64x24.
I'm guessing the maximum size for a brick is a 64x cube.

Also, does anyone happen to have zack0's blb editor lying around anywhere?

I'm guessing the maximum size for a brick is a 64x cube.

Also, does anyone happen to have zack0's blb editor lying around anywhere?
Lemme check

Lemme check
You sent me a link to a empty zip file :c

Also, I have some questions about this, here is the coverage code for the 2x2 ramp:
Code: [Select]
0
COVERAGE: //TBNESW
1 : 2
1 : 4
0 : 6
0 : 6
1 : 6
0 : 6

And here's the same area from the 2x2x3 corner:
Code: [Select]
2

0 -0.5 0
2 1 9

-0.5 0.5 0
1 1 9
COVERAGE: //TBNESW
0 : 999
0 : 999
0 : 999
0 : 999
0 : 999
0 : 999
What's that stuff BEFORE the coverage section?