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Author Topic: Jes00's Poodle Add-Ons (No actual poodles) [Item Rotate V2!! IMPORTANT UPDATE!!]  (Read 53568 times)

New junk.




Item Rotate (v1)



Remember that old item spinning add-on? This is the same thing, except you can do it with individual items.
Check the "rotate" item direction to make the item rotate clockwise. Alternatively, if the server has the mod, but you don't, you can say /RotateItemSpawn after wrenching the desired brick. The "rotate" item direction will only appear if you and the server both have the add-on. I don't know why the rotate option isn't default. The rotating is a default feature, I'm just using it.








Spawn Plate (v1)



A 4x4 plate with a black octagon in the middle. I made this to spawn a battery item on in my ghost hunt gamemode. The brick icon is junk.





« Last Edit: June 02, 2014, 07:50:38 AM by jes00 »

I wanted an item rotate script for such a long time.

Spawn plate is useless, you can do that whith default bricks.
« Last Edit: June 02, 2014, 01:02:06 PM by seargant2 »

Spawn plate is useless, you can do that which default bricks.
It does look nicer though

Really?

There are longer items out there too...

And gotta love that texture print quality on those pics
« Last Edit: June 02, 2014, 11:21:43 AM by gr8dayseth »

Really?
You want more sizes? I didn't think anyone would actually use the brick.

No, I'm refering to my post that its useless...
And gotta love that texture print quality on those pics
Im always playing on that quality, my computer isn't very powerful : (
« Last Edit: June 02, 2014, 01:04:11 PM by seargant2 »

No, I'm refering to my post that its useless...
So... why did you show us the 3x3 one?


Updated Yahtzee.



Yahtzee (v2)



The key bind is in the Gui category for those of you who can't find it. There is also a button in the main menu to play it.

Don't know what Yahtzee is or how to play it? Google it.


The buttons in the top box are to score your ones through sixes and full house and stuff. Click the five dice in the bottom box to hold/unhold them. Click the roll button to roll the dice.

THIS MOD REQUIRES Support_Arcade IN ORDER TO WORK!!!



ChangeLog
Code: (v1 To v2) [Select]
-Now requires Support_Arcade.

 -Changed the UI for the "New Game" and "Roll" buttons.



And added new junk.



Arcade (v1)



Adds the above arcade to Blockland and a button to open it in the main menu. Alternatively, you can use a key bind to open it. I plan to add in support for arcade games to have their own settings.

The key bind is in the Gui category for those of you who can't find it. There is also a button in the main menu to open it.

THIS DOES NOT COME WITH ANY ARCADE GAMES. IT IS JUST SUPPORT FOR THEM TO BE ADDED IN.


Note to modders:
Code: (How To.txt) [Select]
//=========================================================================

//Please note: None of the following functions require that Blockland be
//restarted or that the arcade GUI be closed or reopened.

//=========================================================================

//This is code to register your game into the arcade. It is not copy and
//paste code. There are instructions on how to modify it, below.

//Make sure to execute your GUI before you use this code.

if(isFile("Add-Ons/Client_Whatever/something.cs"))
{
if(!isObject(ArcadeSystem))
{
exec("Add-Ons/Support_Arcade/client.cs");
}

registerArcadeGame("UI Name", "GuiObject", "Bitmap File Path", "Description file path");

//UI Name - This the name for your game that everyone will
//see.

//GuiObject - This is the object name for your game's GUI.

//Bitmap File Path - This file MUST be a png, jpg, or jpeg file.
//This image will be displayed as a representation of your game. It
//is suggested for this image to be 60x60, but it may be bigger or
//smaller.

//Description File Path - This is a file path to a .txt file. The
//contents of the file will be displayed as a description of your
//game. This file can include different colored text, using
//<color:000000> and different fonts, using <font:whatever:size>.
}

//=========================================================================

//You can also you change your arcade game's files via the following
//function.

updateArcadeGame("UI Name", "GuiObject", "Bitmap File Path", "Description file path");

//UI Name - This the name for your game that everyone will see.

//GuiObject - This is the object name for your game's GUI.

//Bitmap File Path - This file MUST be a png, jpg, or jpeg file.
//This image will be displayed as a representation of your game. It
//is suggested for this image to be 60x60, but it may be bigger or
//smaller.

//Description File Path - This is a file path to a .txt file. The contents
//of the file will be displayed as a description of your game. This file
//can include different colored text, using <color:000000> and different
//fonts, using <font:whatever:size>.

//=========================================================================

//If you need to unregister your arcade game at any time you can use the
//function below.

unregisterArcadeGame("UI Name");

//UI Name - This the name for your game that everyone will see.

//=========================================================================

//If you need to check if a certain arcade game is registered, use the
//below function.

isRegisteredArcadeGame("UI Name");

//UI Name - This the name for your game that everyone will see.

//Please note: if the game is not registered, it returns false, but if the
//game is registered, it returns the script object that contains the arcade
//game's data.

//=========================================================================

//If, for whatever reason, you need to get the currently selected arcade
//game, use the function below.

getSelectedArcadeGame();

//This will return the UI name of the selected arcade game. Or you can do:

getSelectedArcadeGame(1);

//and it will return the script object of the selected arcade game.
//If there is no arcade game selected it will return blank.


//=========================================================================

//If your game has a high score then you can use $ArcadeHighScore::* and
//the pref will be saved upon Blockland closing via the quit button. The
//pref will also be loaded when Blockland is started. You can also use:

saveArcadeHighScores();

//to save your pref without Blockland being closed.

//=========================================================================






Added.




MiniGame - clearAllCheckpoints (v1)

Adds the output event, MiniGame > clearAllCheckpoints, to clear the checkpoints of everyone in the minigame and respawn everyone in the minigame.








If you ever need a model done, just ask me or Nobody to do it. 

We seriously don't mind.