Wouldn't this make everyone on the server hear the same music though? I was thinking moreso setting up different ambient music for each individual environment zone
no it's a thing in torque where if you set the object too far it will not render, so setting music emitters way out in the farlands will make no one hear them, then you scope it to a client to hear it.
Zeblote pls make an environmental zone based music brick.
yes, with /envMusic or something like that