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Messages - _OXBADCODE#

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947
Modification Help / Re: SUPERHOT
« on: September 09, 2015, 02:48:10 AM »
if you want a better pistol model, you can feel free to use my tac FNP, or if you want to stick closer to the original aesthetic i can just make one since the style is pretty simplistic
It would be great if you could make a pistol model for me.
I kinda also need a playertype,you know.
Red guys.

948
Modification Help / Re: SUPERHOT
« on: September 09, 2015, 02:36:18 AM »
I don't think it would work in multiplayer

that's okay though; we need more singleplayer modes
It all runs on timescales,so it cant be multi.

949
Modification Help / Re: SUPERHOT
« on: September 08, 2015, 05:02:35 PM »

950
Modification Help / Re: SUPERHOT
« on: September 08, 2015, 04:35:13 PM »
It's a shame the timescale can only go down to 0.2, it seems like it's way too fast when you're not moving.
I tried my best,amade made a slow motion script for me so this will work.
I made a gun... and the crappy map.
I really like where this is going,all i need is a person that can help me with building a whole big map.
Kinda like sector E but instead its SUPERHOT.

951
Modification Help / SUPERHOT
« on: September 08, 2015, 04:14:38 PM »

THE TIME MOVES ONLY WHEN YOU MOVE.
https://www.youtube.com/watch?v=98_XcC9avP8&feature=youtu.be
Hello there!
This is my latest recreation of SUPERHOT in blockland.
As you see there is a poll up there,so go ahead and vote!

952
Add-Ons / Re: We have a t-rex!
« on: September 07, 2015, 08:54:51 AM »
you could've called this cane bird vs. camel and no one would've argued with you

953
Suggestions & Requests / Re: COD Black ops 2 Raygun Mark II
« on: September 07, 2015, 08:30:02 AM »
WARNING
Bad idea alert:
Monkey is right,if you dont want me to make the raygun mark 2 then just use the normal raygun.

954
Suggestions & Requests / Re: COD Black ops 2 Raygun Mark II
« on: September 05, 2015, 04:43:20 PM »
Working on this for a quite time....
This should be finished after i will find out how to make your gun shoot 3 bullets but still be like automatic.
I'm also making the pack a punched version,because i dont give a forget.

955
Gallery / Re: iBlock 2.0 Computer
« on: September 04, 2015, 02:26:01 AM »
So this is like the micro block?

User was confused by this post

956
Suggestions & Requests / Re: Looking for The Disguise Kit
« on: September 03, 2015, 11:20:55 AM »
Bump, pls someone? :c
I can forget the code a bit and then turn this into Tool_DisKit.
How does that sound?

957
Suggestions & Requests / Re: Racing Map
« on: August 31, 2015, 09:23:31 AM »
Hi does anyone have a save from TF2 that mario kart map? if you dont know what im talking about the map in this video is what im talking about https://www.youtube.com/watch?v=dzMq5_thk4o anyways i want it for my TF2 server you dont have to put in health lockers or spawnpoints i can make that. if you have one link me to it please and have a nice day! :)
This was once used in a tdm server i really loved,i dont have the save though.

958
Add-Ons / Re: Cube Gore UPDATE!
« on: August 28, 2015, 09:24:23 AM »
Please tell me your still going to make the prefs manageable without RTB.
of course,the update will add a optional option to change how many blood will explode on low/medium/high damage.
And it will also add a option to change the cube texture to a chunk texture.
Its only there so people wont be asking me to fix/make the realistic version

959
Add-Ons / Re: Cube Gore UPDATE!
« on: August 27, 2015, 05:47:02 PM »
RTB preffs update incoming...

960
Add-Ons / Re: Cube Gore UPDATE!
« on: August 25, 2015, 04:51:41 PM »
UPDATE!

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