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Messages - EV0_

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1
General Discussion / Re: RPGs Extended (RPGx) - Wiki Updated
« on: May 27, 2017, 04:27:24 PM »
Thanks, but could you also add a desert tan ALICE variant? I kinda want to use it in Afghanistan...

2
General Discussion / Re: RPGs Extended (RPGx) - BETA released!
« on: May 27, 2017, 10:41:33 AM »
Sorry for the long wait, but the Beta update has finally been released! A list of changes / new features are listed below; you can download the update in the second post of the first page. Enjoy!
The ALICE pack backpack has been added, as per request.


Personal Crafting Windows
You can now toggle 4 different crafting windows that can be accessed simply by bringing up the inventory GUI. This way, you can craft items in your GUI without having to use a crafting table. The 4 different options include: a a 1x3 grid (for escapist gamemodes), 2x2 grid, a 3x3 grid and none. Recipes for these windows are exactly the same for the general crafting table, and are based on the top-right position of the 3x3 grid.
Yay! Thanks for ALICE! Although, as a side note, you may want to increase the amount of load it can carry. I have a size Medium IRL and it can carry a ridiculous amount of stuff.

Just to make sure, the recipes can be made formless, right?

3
Suggestions & Requests / Re: HALO Energy Sword
« on: February 19, 2017, 04:22:41 PM »
Thank you!

4
Suggestions & Requests / HALO Energy Sword
« on: February 19, 2017, 02:17:22 PM »
Hi there, so I know there's an Energy Sword somewhere out there, but I can't find it. I'd really prefer the one that Pecon7 has on the Boss Battles server, if anyone can find it.

-Thanks!

5
Add-Ons / Re: Slayer | Bug fix update released
« on: September 02, 2016, 12:38:20 PM »
We need BuildCycles to work with this. I really don't want to have to set up a separate gamemode for each map.

6
Suggestions & Requests / Re: Vehicle Already In-Use
« on: September 02, 2016, 12:26:30 PM »
Is there an addon that allows me to make a vehicle respawn button, but if the vehicle is already in-use you aren't able to?
OnActivate -> NamedBrick -> RecoverVehicle
RecoverVehicle is only called if the vehicle is empty.

7
General Discussion / Re: Types of servers you don't see anymore
« on: September 02, 2016, 12:25:30 PM »
i remember spade hosted some kind of swat vs terrorists server using l4d weapons
I think I was on it at one point.
CSGO servers,
This is what I get a lot on my SWAT Assault server.
Original City RP's.
Well then, I am happy to announce that, once RPGsX is finished, I am planning to make a Medieval City RPG from scratch.

8
General Discussion / Re: Types of servers you don't see anymore
« on: September 01, 2016, 12:45:26 PM »
Oh and also objective based death matches.
I'm doing something like this, my 'SWAT Assault' server. It's basically a TDM with special objectives. I currently have five different gamemodes for it, but for one, the only map that has it was discontinued. So... four, I guess?
  • Hostage Rescue: Rescue a hostage, usually located near Terrorists' spawn.
  • Barricaded Suspects: Storm a building with Criminals in it, and eliminate them.
  • Bomb Defusal: Defuse all five bombs on the map.
  • Search & Destroy: Locate and eliminate all Criminals on the map. (Similar to Barricaded, except you have to actually find them)
  • Mass Hostage Rescue (Discontinued): Go in and rescue all nine hostages. Again, only map with this was discontinued.

I know this is a really weird place to post about this, but I just decided to. I'll make an actual topic for the server eventually.

9
Modification Help / Re: fix fov problem
« on: August 30, 2016, 12:30:06 PM »
You didn't post the code for the AK74MImageS/ADS, but my best bet is that there was a typo in the AK74MImageS/ADS.item parameter.
You don't have to make the itemdata usable. In fact, you should even be able to get away with using itself as an item.
AK74MImageS.item = AK74MImageS;
AK74MImageS.image = AK74MImageS;
AK74MImageSADS.item = AK74MImageS;
Oh, lol, so I was right to a certain extent.

EDIT: Sorry! Double-post!

10
sry it can take a little while for things to freeze up properly sometimes
lol

11
Modification Help / Re: fix fov problem
« on: August 29, 2016, 12:02:27 PM »
clientCmdBottomPrint has three arguments, not five.
Oh, I thought so. And Ctrooper, in order to fix your bottomPrint not staying problem, change the BottomPrint command's time from whatever it is now to -1, then call the bottomPrint whenever you mount a new one or reload or fire, and do something like bottomPrint with no text for 1 second whenever you dismount the images.

12
Game Modes / Re: Operation Elimination [TRAILER] (ALPHA 8/26)
« on: August 29, 2016, 11:55:00 AM »
Why use Gravity's raycast weapons when you could use his weapon pack from Government Vs Rebels that finally got released a while ago?
Uh... they've been released for a while. I don't remember where I got them from, though.

14
Add-Ons / Re: [Weapon Pack] STraps v2 (Cooldown and Fixes)
« on: August 26, 2016, 04:42:23 AM »
I have no interest in development for this add-on anymore
Oh well; since just recently, I can model for Blockland, so maybe I'll make some more of these.

15
Add-Ons / Re: LangScripts Chat Client
« on: August 26, 2016, 04:39:55 AM »
Ooh, cool!

Any chance you'd add Mando'a? It'd be a great way for me to work on my vocabulary.

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