Is there any way to turn off the periodic authentication thing that Glass does in the background. I get a small lag spike literally every time it happens.
Does Glass really need to authenticate with your servers over and over again as it is?
I don't use Glass live or anything like that, only the ingame preferences manager and the colorset selection, and I can't see why it would need to constantly authenticate just for those functions.
If you're not using any online functions (mod manager, live, server previews) then you can overload the auth functions:
function GlassAuth::authCheck(%this) { }
function GlassAuthS::authCheck(%this) { }
We keep sessions continuously authenticated to prevent session hijacking, so it requires periodic check-ins. We also do this to reduce the number of times we have to check with Blockland's auth server and make sure there's an auth token readily available for Glass Live.
I'll see if there's an intuitive way to work this in to an update, but there probably isn't without some extensive changes.