cool sword
maybe try out a piece of tech you're not used to using, like bumpmapping or normal mapping or procedural textures/mesh generation?
trees?
pt. 2
Doublepost butThat's a really cool model, I really like old-school doom vibe.I'm just assuming you would like some feedback (and I apologize if you don't), but making the topology flow a bit better along the length of the blade could help avoid some shading artifacts. The severity of the issue (or lack there of) would depend on the engine though.
old-school doom vibe