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Total Members Voted: 23

Author Topic: That Falling Box Game - v0.7  (Read 13117 times)

got first place with more than double the score of second place

16 bots, 10 minutes




so I wanted to use love's physics library and



i should probably fix that

so I wanted to use love's physics library and

[img]http://i.imgur.com/Pbkk7.png[/img]

i should probably fix that

would make for some interesting gameplay though
impacts would cause blocks to shift around
throwing requires aiming (one axis; angle, 0-360)

i have thought about keeping it

i don't think i'll implement 360 aiming, though. trying to keep things simple here, 5 button controls is already pushing it imo


so i've decided to go with the new realistic collision system

only thing I can't decide on is a threshold for block damage, and whether or not blocks falling from the top of the screen kill you or only damage you. note that in the game I plan to have a survival mode and a lives system by default.



the red numbers on the screen are the velocities of which the player has been hit on the top side by a falling block, in different locations. right now the velocity threshold for damaging/killing is 500. these numbers are showing numbers around 700 near the bottom where the player is most likely to get hit.

i'm thinking i should compile a demo so that you can try it out to see if the velocity threshold is too high, or if there are too many blocks, etc.




lovey lifebar is lovey?




if it wasn't obvious, this is a recode.

the third, to be precise.

i'll finish this goddamn game if it takes a hundred recodings.