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Messages - Frostbyte

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106
Add-Ons / Re: TANKS 2: RELOADED - Mark V Heavy Tank
« on: November 14, 2016, 09:09:51 PM »
Now we need the female version so we can forget- I mean gun down our enemies

107
Can't wait for the liberal meltdown later this morning considering I'm surrounded by liberals 10 to 1 iirc voting clinton.

108
General Discussion / Re: how do we get players back to BL
« on: November 06, 2016, 03:43:11 AM »
Personally I'd love to put some time into making something nice for BL but a few reasons I can't is due to a lack of interest (though I still love to mess in SP) and mainly school bogging me down 24/7 and life going a bit nuts right now.

I had ideas for some very unique or fun stuff for the game like multiplayer Sven Coop like stuff, cinematic death match servers (wanted to do something akin to the first level of Wolfenstien:TNO) kart racing, PvE players vs bots modes, bank robbing servers with players as cops and robbers having getaway drives, melee only arena style DMs, Old school styled death matches like Quake, and some single player saves, among other stuff.

Another reason I don't go far with these ideas is because I can't stay very committed to a project, I usually have a save but never really come back to it.

I think we do have alot of talented players here with either great building skills, creative ideas, and amazing scripting knowledge even with the engine's limitations. But we just need to flood the multiplayer with it, I know DMs are popular and will always be, but why not at least change those up in some way to start? Building is also a factor in BL so why not utilize the Prop Mod and incorporate it? We've also got some very fun vehicles to drive and the game runs very well so dog fighting and battlefield like games would be great.

On the less DM side, we've got a game that allows us to do alot within our limitations, we can make some very very cool stuff with events and custom addons when you really put your mind to it.

I think a good idea would also to be to update the Modding Scene with updated tutorials and make them much easier to understand with aspiring modders, this stuff has halted some mod projects in the past which community members really seemed sad to see go.

Also one more final note, we need better tutorials for Events! I have no clue whats going on half the time but they can do amazing stuff if you know what you're doing maybe even a wiki too considering theres stuff in there without any explanation.

109
Add-Ons / Re: XCOM Weaponset V1.9
« on: October 27, 2016, 08:15:03 PM »
Thank god your still updating this, it's an amazing pack.

Will we get a laser shotgun at somepoint too?

110
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 16, 2016, 10:28:39 PM »
What playertype were you playing as?
Just the default one from what I remember.

111
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 16, 2016, 09:33:41 PM »
I'm not getting this issue (on an actual fresh install this time). Post console.log
I think it was some glitch I got while messing with bots, that only happened about once, not sure if I can replicate it, i did try and nothing happened.

All I did was use the autocannon, deploy, and then when I got hit with the default gun my health would go away for a second.

112
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 16, 2016, 08:24:48 PM »
Seems deployed players have regen health, intentional?

113
Off Topic / Re: Converting to Buddhism.
« on: October 16, 2016, 07:43:02 PM »
why were you going to a christian school if your parents weren't christian wtf
Some parents did that for educational purposes here, have a few friends like that.

I've thought about Buddhism too since it seems really relaxed and peaceful, though I still wanna dig more into it.

114
Off Topic / Re: Do people actually support Donald Annoying Orange?
« on: October 16, 2016, 06:25:25 PM »
Donald Annoying Orange won't be our best president, but I would gladly have him in office instead of Hillary. Hillary is against almost everything I'm for.
Same

115
Off Topic / Re: What's your ideology?
« on: October 16, 2016, 02:17:19 AM »
Im for people doing what they want, human rights and all the good stuff, but I feel that theres times when a line has to be drawn.

116
Add-Ons / Re: Blockality weapon pack V2 (New update!)
« on: October 15, 2016, 04:42:31 PM »
Classic AK? awww yeeeee

117
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 14, 2016, 03:19:00 PM »
What add-ons are you running alongside it?
Nothing I just had default stuff along with the new duplicator and fillcan. Might be because I havent updated Glass yet?

and can I please get a picture of this.
http://i.imgur.com/d4PMkDb.png

118
Add-Ons / Re: Blockality weapon pack V1.2 (Now on Glass!)
« on: October 14, 2016, 03:18:03 PM »
Oh yeah, CTroopers other pack messes up this one if they're enabled at the same time.
I dunno what his other pack is, The Warfare pack? and it's not enabled at all, I set everything to default and tried blockality again but same thing, weapons do no showup when i wrench a brick.

119
Add-Ons / Re: Blockality weapon pack V1.2
« on: October 14, 2016, 02:49:11 PM »
No idea why but the pack does not show up at all, only the ammo box seems to load

120
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 14, 2016, 01:35:37 PM »
The lasgun and hellgun lasers shoot vertically

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