In order to place a perfectly accurate shot with the previous system you had to do the following:
- Be standing still
- Not be moving the crosshair
- (Usually) be scoped
- Not be aiming upward
- Not be aiming at something too close
- Not be aiming at something for too long
- Not be aiming at something for too little
Failing to do any of these would result in like 45°+ of completely random spread on a projectile that 2-shots body on armored opponents, seems a little extreme to me lol. With the current system, moving or sweeping will result in a consistent offset in the direction you are moving + the direction you are sweeping (normalized). I don't see an issue with being able to place accurate shots if you are standing completely still and not moving the crosshair, even if unscoped.
The trade offs are
Damage for speed (faster rifles do the least damage)
Accuracy for mobility (moving less = more accurate, bipod trade mobility for accuracy)
This should inherently favor long-range positioning
I don't really theorize on balance though, but I don't really care for 1:1 balance for all weapons across the board anyway tbh. The original intent for this weapon pack was for a gamemode where certain roles are limited (not every soldier is a marksman or a saw gunner)
On another note, behold my conceptual suppression effects
https://streamable.com/ujplj9