Author Topic: Projectile does not Damage vehicles (Need help)  (Read 2296 times)

I want my projectiles to not damage vehicles, how would this work?

If you need an example, look at GCat's Default styled weapons.

If you need an example, look at GCat's Default styled weapons.

You mean these do what you want? In that case

If you need an example, look at GCat's Default styled weapons.

You can package how the projectile damages, if it's a vehicle, set it to 0 damage.

You mean these do what you want? In that case


Eh ya, i should take a look at it first, but im not locking the topic untill i get this to work.

wait

Are you taking a look or are you saying you should take a look?

wait

Are you taking a look or are you saying you should take a look?

Both. Im doing it right now

So i looked, and hes essentially made his own system for his guns. This includes damage models, multipliers,spread. All that stuff. Now his Damage System Package is used for Bleeding, headshot multipliers and Vehicle damage. I just need one thing that effects all my weapons and prevents them from damaging vehicles, i dont need all this fancy headshot multipliers and spread, i have my own spread values already, and the headshot mod.

Then try to isolate the functionality in the mod that determines the damaging.

tried. Got syntax errors like hell.

Just start me off, and ill learn from you guys. Thats why im here


I dont want too, show me how to do it from scratch please.


Show me how to do it from scratch, it shouldnt be that hard for you to do so.

Show me how to do it from scratch, it shouldnt be that hard for you to do so.
Learning to debugging is also a huge part of coding, especially when you're starting and have to learn from others :^)

Idk, its just that last time i posted my attempts of making a peice of code work, it was pretty embarassing to say the least. i Dont wish to debug, i wish to learn and execute myself.