Insane I have been playing FPS games for years you get used to close range, especially since AoT is slower in combat than most other games.
Dagger = alternate way to equip throwing knives says Anti-Cop
Area-Specific Damage = good idea, but unlikely, idk how the TGE does that sort of thing.
Weapons : Standard Musket, Shotgun Musket(Less accurate,but can load more rounds at once(shotgun lol)), Sniper musket(Most accurate, one round(one head shot = kill, 2 body shots = kill)) The quality of the metal of the weapon and the round affect damage and accuracy and durability(oops my lead shotgun died when I put in 12 rounds loel)
Reforging broken weapons if you grab all the pieces, enchantments for weapons, more types of swords.
Muskets would need rounds AND powder(which would also have rates from 75% to 100% pure) too much powder and you get the effect af a fireball in teh face.
Gah, let me learn to make GUI's and models and scripts and give me a few months with V3.