Here is a rough concept for a character.
nevermind it sucked
Actually, I really liked that model Filipe. I'm trying to go with a theme that is inspired by Blockland, yet unique as well, and it was close that what I was looking for.
Small question regarding player movement (and I'm sorry if you've already explained this before). But will there be a sort of "Smart Moving" setup for player controls? Or will advanced player controls be options in the menu?
I ask because I seriously think we need a sort of "Wipe Out" or "American Ninja Warrior" (or any country really) gamemode in this game.
Also, do you have any particular idea of how the vehicle physics engine is going to handle? Great job on the game and keep it up man!
I would like to allow the player to be able to crouch and lay prone. Parkour-style movement and ragdoll physics can possibly be added later on as well.
A way to make a sort of anti-water space so boats and submarines can work normally.
Spreading fire over flammable objects.
Brick materials that have different density, destructibility, flammability, buoyancy, etc. (doesn't Unity have something like this built-in for physics objects or something?)
Unity does allow for physics materials, but that might not work for bricks.