Personal requests:
A model that looks like the blockhead's hand to use in a projectile.
(or just a projectile that looks like the blockhead's hand)
Modular load system.
Assemble a list of 'pieces' to be loaded - which will probably be duplications or something.
Each piece has a rotation and a location.
Load all of them as if normally loaded.
EG: Load pieces [Wall 0 0 0 1, Wall 16 0 0 2, Floor 0 0 -1 0] At 0 0 1 0 Step 2 1 1
in Torquescript: $parts = "Wall,0,0,0,1;Wall,16,0,0,2;Floor,0,0,-1,0;";
loadPcs($parts, "0 0 1 0", "2 1 1");
translates to:
Load the save 'Wall' at 0 0 0, with a 90* rotation.
Load the save 'Wall' at 16 0 0, with a 180* rotation.
Load the save 'Floor' at 0 0 -1, with no rotation.
All of these saves will be moved one plate up.
The coordinates to load the saves at will be multiplied by 2, 1, and 1...
So the second wall will really load at 32 0 0.
Other ideas:
Killscene (think skyrim) - during a kill under strange circumstances, say in a TDM, zoom both clients in and add a vignette.
Zipline Item