Poll

Should this be on RTB?

Yes.
27 (81.8%)
No.
6 (18.2%)

Total Members Voted: 33

Author Topic: Client_GPS - V4, 3 storable marks, spawn saving [2/4/11]  (Read 9881 times)

I was thinking about this, but I'm a little off here...
echo(serverConnection.getControlOb ject().getTransform()); returns 7 values.
X, Y, Z, and other ones. I don't know what the other values are for! I can tell that two of them seem to be modified based on where you're looking, but I can't tell what the hell they mean. You wouldn't happen to know, would you?

To get your control object's rotation in axis units:
getWords( serverConnection.getControlOb ject().getTransform(), 3, 6 )

To get direction as 0/1/2/3, refer to this:
Re: Function to determine direction player facing
« Last Edit: February 06, 2012, 03:12:13 AM by Port »

That second thing is what I wanted. I'll patch that in somehow tomorrow.
« Last Edit: February 06, 2012, 02:16:02 PM by Lugnut1206 »

Hey, that's me! I ARE FAMOUS NAO   :cookieMonster:



Could you add an arrow that points towards the spawn plz? It would help in Airport RPs!

I wasn't expecting this to be bumped again...
That might be impossible, but I can give that a shot.

"Where you last spawned" is probably best to use as "the spawn".

should round decimals to nearest hundredth

"Where you last spawned" is probably best to use as "the spawn".
well, yeah
i was thinking more of a dynamic arrow

this is neat. :D

and i'm sure this discussion is over already

but X and Y are the 2D axes, 2D has no depth, so 3D adds the Z axis which would be depth, which would be going up/down, right?

this is neat. :D

and i'm sure this discussion is over already

but X and Y are the 2D axes, 2D has no depth, so 3D adds the Z axis which would be depth, which would be going up/down, right?
Long, long over.
Although, that's what the sane people were saying.

this is neat. :D

and i'm sure this discussion is over already

but X and Y are the 2D axes, 2D has no depth, so 3D adds the Z axis which would be depth, which would be going up/down, right?
Depth would be exactly that, depth. Depth != altitude. Depth is how "far away" it is.

Depth would be exactly that, depth. Depth != altitude. Depth is how "far away" it is.
Drop it. The discussion is over.