Yeah, there's about a half a second of lag between zone transitions which is understandable. Unless you segment the zoned areas properly that lag is going to be quite jarring for players.
But hey! It functions.
Considering the scale of my build, I could put transitions inside tunnels or something, where they won't be moving back and forth a lot.
The ability to drive from a pristine beach to a dusty desert to a snowy forest while your pals are in other locations would be completely worth a moment of loading
I notice that warping/orbing from inside one zone to inside another zone leaves you with the global environment. It seems to apply the new environment for a split second before reverting to the global environment. Not a problem for most users, but I know I'll be warping a lot.
Oh wow, transitions are a lot smoother if you use something like the all-white sky. I think it's a matter of loading the textures.
it works with other players on my server. this is masterful