Kompresor, I love you. I really do.
If you include one more change for me in this update, I will personally write you a $100 check.
I PM'd this to Badspot, but you've actually modified things in the past on my behalf and I'm confident you'll like this idea:
In CityRPG, there are dynamic skies. This works by deleting the old sky and creating a new one. However, if the latency for a client is too big and the game re-renders
after receiving the delete packet but
before receiving the new sky packet, the game will crash because there is no sky.
If you make it so that creating a new sky will overwrite the existing one and change all modified properties automatically, again, I will personally send you $100 over whatever payment method you please and will do so happily.
Attached image for motivation:
http://i.imgur.com/We96f.jpg