I'd still like to see it implemented in slayer due to how useful it is during salvage
Sorry, I don't see why it should be included when there's two drop item mods that already work.
I don't like how I now have to check two times if a projectile can hurt a player.
I also don't like how I can't set up a minigame without starting Slayer first.
No you don't, just check minigameCanDamage(%objA,%objB). It's standard for all minigames, Slayer or no.
And I don't like that either, I'm still working on that.
Start a poll on if you should work on the map cycle or not, we want control of what you're spending your time on >:(
I actually haven't done anything with Slayer in probably a month, real life's keeping me busy.
Greek2Me, I get this reoccurring problem while using slayer, the console gets spammed with a backtrace then spits out "Add-Ons/Gamemode_Slayer_OneManArmy/OMA.cs (273): Unknown command getTeam." or something similar.
It appears to be a non-critical error caused by OMA. I'll look into it.