This is an output event for bots which sets the bot's weaknesses against projectiles.
First field is the name of the projectile, as an example, the projectile for Gun is gunProjectile.
Second field is multiplier. 1 is normal damage, 2 is double damage, 3 is triple damage and so on..
Values between 0 and 1 means that the bot will take reduced damage, having the value negative will heal the bot instead.
Supports multiple weaknesses on same bot.
Here: Removed Link