what was enjoyable tho
the bland arsenal of weapons? where the only difference was their rolled stats?
the mass amount of useless features? you know, those things that make you go "wow can't wait to never use this"?
the really short progression? just wanted to get to the end of the doing nothingness faster?
the diversity of content being staggered? because apparently certain races only live in the most dangerous climates?
the loving backpack progression system? ah yes... this one does the last thing (not dying over time on x planet) but also a new thing (not dying over time on y planet)! good bye potential of literally any backpack that offers a different function i hope you have fun using those on planets where enemies have 10 health otherwise you're going to instantly loving die?
The only things that were even decent were the boss fights and the building. I can get those same two things in Terraria, except they're done better there too. Plus more of the other problems not existing.
The part that bothers me the most is that Starbound has a lot of systems in place to make things more interesting. Like being able to make armor specialized beyond "this one is the last one but more stats". But they decided to do that anyway.
Even Borderlands had more diverse weaponry and that game was just guns and grenades.