package the Armor::Damage function
package YourHealthMod
{
function Armor::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
Parent::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
if(%obj.getDamageLevel() > 50)
bottomPrint(%obj.client,"\c3Health\c6: \c0 " @ %obj.dataBlock.maxDamage - %obj.getDamageLevel() @ "\c6/\c3" @ %obj.dataBlock.maxDamage @ "",1,3);
else
bottomPrint(%obj.client,"\c3Health\c6: \c3 " @ %obj.dataBlock.maxDamage - %obj.getDamageLevel() @ "\c6/\c3" @ %obj.dataBlock.maxDamage @ "",1,3);
}
};
activatePackage(YourHealthMod);