Author Topic: Sqlite error..  (Read 2063 times)

Before the game crashes, I get this error :
BlobDownloadManager::processCDNBlobs() - BlobContainer::snapshotBuffer failed, exiting...

Before anyone says it..
Yes, I deleted cache.db (5 times)
I have mostly stock addons (excluding my FNAF map addons)
Im using the steam version.
THE LOG
Here is what i have in my log :
//-------------------------- 11/11/2014 -- 18:55:26 -----
Processor Init:
   AMD (unknown), ~1.50 Ghz
     (timed at roughly 1.50 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1931
Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Total Ram: 3666 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1600 900 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1593
  maxWindowHeight = 870
Setting screen mode to 1600x900x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
  newFullScreen...
Changing the display settings to 1600x900x32@60Hz...
  ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  destroying curtain
  showing window
Window reactivating...
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 7310 Graphics
  Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------

Client checking Add-On: GameMode_Tutorial
Loading Add-On: GameMode_Tutorial (CRC:-1820115138)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.

Client checking Add-On: Bot_Hole
Loading Add-On: Bot_Hole (CRC:758391552)
Executing Add-Ons/Bot_Hole/client.cs.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
Activating package: ClientBotHolePackage

Binding server port to default IP
UDP initialized on port 53241
Starting client steam authentication...
Engine initialized...
Received stats and achievements from Steam


Pinging Servers...
Sending ping to    IP:71.239.147.55:28000
Sending ping to    IP:71.239.147.55:28000
Sending ping to    IP:24.11.104.191:28000
Sending ping to    IP:108.33.7.154:28000
Sending ping to    IP:69.64.40.157:30000
Sending ping to    IP:76.103.228.110:28000
Sending ping to    IP:69.64.40.157:28000
Sending ping to    IP:187.21.21.157:28000
Sending ping to    IP:75.128.116.79:28000
Sending ping to    IP:100.0.188.79:28000
(skipped a bunch, eating up post space, it was just spam)
Sending ping to    IP:172.8.181.174:28000
Recieved ping from 86.160.150.152:28000 - 473ms
Sending ping to    IP:82.8.8.215:28500
Recieved ping from 216.52.143.159:28000 - 308ms
Sending ping to    IP:72.14.189.160:30400
Recieved ping from 100.3.65.217:1234 - 221ms
Sending ping to    IP:173.62.36.67:28000
Recieved ping from 71.201.104.96:28000 - 221ms
Sending ping to    IP:24.93.206.196:28001
Recieved ping from 67.160.16.180:28000 - 308ms
Sending ping to    IP:75.112.213.211:28000
Recieved ping from 71.30.245.45:28100 - 960ms
Recieved ping from 72.14.189.160:30400 - 99ms
Recieved ping from 75.112.213.211:28000 - 99ms
Recieved ping from 82.8.8.215:28500 - 99ms
No response from   179.219.165.40:28000
No response from   24.6.102.183:28000
No response from   98.237.65.178:28000
No response from   172.8.181.174:28000
No response from   173.62.36.67:28000
No response from   24.93.206.196:28001

Connecting to "Maxtheawsome's FNAF RolePlay" (67.163.29.195:28100, 145ms)
  Download Sounds:      False
  Download Music:       False
  Download Textures:    False

Sending challenge request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
Connected successfully, killing other pending connections
Steam Lobby Created: 109775241621782648
Steam Lobby Joined: 109775241621782648
lobby enter torquescript callback, yourlobby: 1
  this is our lobby
  have a server connection!
*** New Mission
*** Phase 1: Download Datablocks & Targets
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
CDN Download finished
Received manifest and requested 3571 blobs. (1850 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
ERROR: BlobContainer::snapshotBuffer(2) - sqlite error 10 - disk I/O error
Activating the OpenGL display device... (NEW)
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context ...
Releasing the device context...
Destroying the window...
OpenGLDevice::setScreenMode 1600 900 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1593
  maxWindowHeight = 870
Setting screen mode to 1600x900x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
  newFullScreen...
Changing the display settings to 1600x900x32@60Hz...
  ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  destroying curtain
  showing window
Window reactivating...
Flushing texture cache...
Regenerating Shadow Map FBOs...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.12217 Compatibility Profile Context 12.104.0.0
   - GLSL Language Version?        4.20
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 7310 Graphics
  Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
Resurrecting the texture manager...
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

ERROR: BlobDownloadManager::processCDNBlobs() - BlobContainer::snapshotBuffer failed, exiting...
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1600x900x32)...

HALP! >:C

Or BlobContainer, But im pretty sure it comes up as a sqlite error, I dont get to see the message before it closes the game.

Or BlobContainer, But im pretty sure it comes up as a sqlite error, I dont get to see the message before it closes the game.
It was sqlite, in the log :
ERROR: BlobContainer::snapshotBuffer(2) - sqlite error 10 - disk I/O error

Delete your cache.db located in your Blockland directory.

Delete your cache.db located in your Blockland directory.
Before anyone says it..
Yes, I deleted cache.db (5 times)
He has tried that.

Check to make sure that you have space on your disk drive (although it should throw an (13) SQLITE_FULL error instead in this case).
If it isn't, make sure your HDD isn't damaged.

He has tried that.

Check to make sure that you have space on your disk drive (although it should throw an (13) SQLITE_FULL error instead in this case).
If it isn't, make sure your HDD isn't damaged.

I have less than half of my space full,
Also, HDD? Where do I find it?

Another thing, My BL worked completely fine, then when I reset my computer (getting too slow) It started acting up again.
It has done this before, I have no clue how it started to work again.


(also, "Quote from: bowlerby12 on December 31, 1969, 06:00:00 PM" seems legit)

HDD is your Hard Drive, the thing that stores your data. It may be damaged by either heat damage or etc. deleting your cache.db should do it.. Try placing your Blockland folder somewhere else for safe-keeping and re-install your BL to test, if the problem is caused by something in the BL folder.

I have less than half of my space full,
Also, HDD? Where do I find it?

Another thing, My BL worked completely fine, then when I reset my computer (getting too slow) It started acting up again.
It has done this before, I have no clue how it started to work again.


(also, "Quote from: bowlerby12 on December 31, 1969, 06:00:00 PM" seems legit)
Your post was too long for me to quote so I had to actually make the quote myself, not sure how the date variable works.


Anyway, I believe in a command prompt you can run a chkdisk or something like that to make sure it's not damaged, not entirely sure.

HDD is your Hard Drive, the thing that stores your data. It may be damaged by either heat damage or etc. deleting your cache.db should do it.. Try placing your Blockland folder somewhere else for safe-keeping and re-install your BL to test, if the problem is caused by something in the BL folder.
Tried this, no luck.
All I got to see was "Could not write to the cache database" Before closing.

And with a completely fresh installation of Blockland?


Then it must be a general computer issue. That means it's much harder to test for any issues.

I had the same issue just now, quickly fixed thanks to my brother.
Go to SteamApps, Common, grab the Blockland file and throw it to the trash, uninstall Blockland, install again, and try it.
Hope it helps, it worked for me.

Then it must be a general computer issue. That means it's much harder to test for any issues.
If it was a computer issue, it wouldn't have worked before I reset my computer.

I had the same issue just now, quickly fixed thanks to my brother.
Go to SteamApps, Common, grab the Blockland file and throw it to the trash, uninstall Blockland, install again, and try it.
Hope it helps, it worked for me.
I did when I reinstalled BL, removed the folder, uninstalled, reinstalled, nope.avi