Author Topic: Accepting Requests [Locked]  (Read 37894 times)

tried it. (making a prop item for it)
doesn't work, the model doesn't load

Oh well.  I didn't really care too much anyway.

Oh well.  I didn't really care too much anyway.
make a more cube-ish one?

when duplicating bricks with numbers in their names and/or output events on bricks, they are automatically incremented as they are duplicated. toggleable option.

when duplicating bricks with numbers in their names and/or output events on bricks, they are automatically incremented as they are duplicated. toggleable option.
so, you want a duplicator mod that changes brick names from "name" to "name1" and "name0" to "name1" instead of "name" to "dup1_name"

so, you want a duplicator mod that changes brick names from "name" to "name1" and "name0" to "name1" instead of "name" to "dup1_name"
essentially, if you have a brick named test1, if you duplicated that brick and replaced it, the next brick name would be test2. if you did it again, it's test3. etc. only applies to numerical values, and maybe only at the end of the brick name.

essentially, if you have a brick named test1, if you duplicated that brick and replaced it, the next brick name would be test2. if you did it again, it's test3. etc. only applies to numerical values, and maybe only at the end of the brick name.
that still might have conflicts...

maybe you labled paddles; paddle1, paddle2, paddle3
and you duplicated them
both games with paddles would have 2/3 of the other games' paddles...

that still might have conflicts...

maybe you labled paddles; paddle1, paddle2, paddle3
and you duplicated them
both games with paddles would have 2/3 of the other games' paddles...

What? How doe that make sense?

What? How doe that make sense?

Game1:
paddle1
paddle2 - conflict
paddle3 - conflict

Game2:
paddle2 - conflict
paddle3 - conflict
paddle4

Game1:
paddle1
paddle2 - conflict
paddle3 - conflict

Game2:
paddle2 - conflict
paddle3 - conflict
paddle4
Ohs
Make it work like this then:
Game1:
paddle1
paddle2
paddle3
Game2:
paddle1_2
paddle2_2
paddle3_2
Game3:
paddle1_3
paddle2_3
paddle3_3

Ohs
Make it work like this then:
that is what I was suggesting

pannel -> dup1_pannel

because:
paddle_1 -> paddle_2
paddle_2 -> paddle_3

or
paddle1 -> paddle1__1

I just don't want it to interfere with other labeling

(Event Tycoon with brick text)

Rejected/Denied Tasks:
Block Industry (Furling's factory tycoon) - Priority = 20% (i have alot of tests tomorrow, I will might (need more details on what is wanted)make progress on the weekend) - It appears that zeblote will be making this

stopped working on it
http://forum.blockland.us/index.php?topic=225885.0
http://forum.blockland.us/index.php?topic=226473.0

Zeblote stopped work on it, I think he gave up... or something.

Zeblote stopped work on it, I think he gave up... or something.
:P
he had a reason that he stopped working on it.

:P
he had a reason that he stopped working on it.
What about you? you had processing 20% to finish. I hope you will be finish before Zeblote finish this and get credit for that or you will get credit?

What about you? you had processing 20% to finish. I hope you will be finish before Zeblote finish this and get credit for that or you will get credit?
He won't be making it either

What about you? you had processing 20% to finish. I hope you will be finish before Zeblote finish this and get credit for that or you will get credit?
tbh, I don't want to do this or get credit for doing it..

He won't be making it either