ClientsShader Toggle (Graphics Overhaul Pack) [Gold] [Keybind]Director Mode (Toggle No HUD GUI) [Silver] [Keybind]PlayertypesSquid Player (Paint Swimming and Jumping) (Splatoon Pack) [Beta] [RTB]Physics Jump Player (Roll and Flip Mod) [Silver] [RTB]Fluidity Player (Mouse-controlled Parkour Mod) [Gold] [RTB]Fantasy Player (Visual FX and Teleportation Mod) [Beta] [RTB]Crafting Player (The Last Of Us Mod) [Alpha] [Unstable]Complexity Player (Brick Menu to Tool Menu Mod) [Beta]Collector Player (Buildable Items and Vehicles Mod) [Beta]Note: Only a handful of items and vehicles are compatible;
Demo Stage Save FileClimbing Player (Previous WASD-controlled Parkour Mod) [Beta]Adventure Player (Current WASD-controlled Parkour Mod) (Uncharted Pack) [Silver] [RTB] [WIP]Note 1:
Move Input Detection is required of both Host and Client to allow parkouring
Note 2: Here are my save files:
Main Demo Stage,
Miscellaneous Demo Stage,
User-built Demo Stage,
Fluidity Redux Tutorial Video StageServer (Scripts)Physics Death (Simulate Ragdoll on Death) [Silver]Server Info (Inform Client Before Spawn) [Gold]Note 1: Client must press
Enter or click
Yes to spawn; otherwise they cannot spawn until they chat send
/info and click
YesNote 2: Further instructions can be found in the zip file
Drop Item On Death (Uncharted Pack) [Gold] [RTB]Note: Bots also drop weapons on death
Builder Mode (Balance Upgrade) [Gold] [CMD]Note: Chat send
/buildermode to toggle Builder Mode; while in Builder Mode play the confusion emote (e.g.
/wtf or
/confusion) to restore default tools to your tool menu
Support (Scripts)Relative Explosive Damage (Walls Protect from Explosions) [Gold] [New]Note 1: I just finished this mod around midnight August 20th, 2018, so it's brand new
Note 2:
Video demonstration available hereWall Jump Fix (Prevents Corner Jumping)Vignette Damage (Vignette Turns Reddish-white Relative to Damage Level) (Uncharted Pack)Quick Execute (Host Can Execute Code via /cmd) [CMD]Note 1: chat enter
/exec script_name to execute any
client.cs and/or
server.cs in the main zip file; e.g.
/exec weapon_gun or
/exec client_shadertoggleNote 2: chat enter
/transmitdata to Transmit Datablocks
Note 3: chat enter
/updatemenus to refresh all Wrench Menus
Naturalism (Blockhead Idle Animations) [Alpha] [RTB]Movement Input Detection (Transmits Clientside Inputs to the Server) (Uncharted Pack) [Gold]Hit Location (Action Disarm) (Uncharted Pack) [Gold] [RTB]Note: Hit a blockhead in its hand to make it drop its weapon; also works on bots
Footsteps (Lego-esque Footstep Sound System) (Naturalism Pack) [Silver]Datablock Animation Fix 2.0 (Fixes Double-Animation on Datablock Change) [Silver] [RTB]Click to Pickup Items (Intuitive Control Pack) [Gold] [RTB]Note: RTB Preferences allow for various settings, e.g. touch item and
click, look at item and
click, both, or default
Ammo System (Uncharted Pack) [Beta] [Unstable] [RTB]Note 1: Features Max Ammo, Starting Ammo, Clip Size, Current Ammo, Reloading, and Ammo Pickups
Note 2: Pick up the same type of weapon again to get more ammo
Note 3: Re-equip a weapon to reload it
Note 4: Ammo System only works with certain weapons, e.g. Gun, Guns Akimbo, P90 Pack, Grenade Launcher, and Bow
System (Packages)Kingdom Hearts (Kingdom Hearts Pack) [Silver] [WIP] [RTB]Note 1: All clients must download sounds and textures to experience the mod fully
Note 2: Mod uses the Brick Drawer as a Kingdom Hearts-style Command Menu
ToolsGrapple Hook (Just Cause 3 Pack) [Silver] [RTB] [WIP]Note 1: There are a variety of different modes and settings to play around with, e.g. swinging, reeling-in, tethering, and dual-tethering
Note 2: More info can be found in the zip file
Axe & Pickaxe (RPG Add-On Request)Note: This is simply a very efficiently designed multi-tool system, primarily for teaching less experienced coders how to code more efficiently
WaterBrick Death (Brick Textured Death Water)WeaponsAction Melee (Hand-to-hand Combat Mod) (Uncharted Pack) [Silver] [RTB] [WIP]Note: Some features are experimental and my change; e.g. as of today, August 20th, 2018, I am designing an intuitive vulnerability system, to allow for skill-based multiplayer Critical Hits
Grenade Launcher (Uncharted 3-style Hammer GL) (Uncharted Pack) [Gold]Homing Laser (Homing Weapon) (Kingdom Hearts Pack) [Beta]Note: The homing algorithm is intentionally underscaled to make the weapon less overpowered
Judo Melee (Sleeping Dogs-esque CQC Mod) [Alpha] [Unfinished]Keyblade (Kingdom Hearts Pack) [Beta] [WIP]Note: I had an older version that was stable, but right now I am working on a new
Guard system
Mystery Blade (Old Kingdom Hearts Pack) [Beta]P90 Pack 2.0 (Spread Algorithm Upgrade) [Silver]Paintball Guns (Splatoon Pack) [CMD]Note: To undo all Paintball Gun paints, chat send
/clearpbpaintEphi's Shotgun (Balance Update)Note: CI Icon has been fixed, and other minor tweaks were made
Weak Dagger (Underpowered Sword)Note: Primarily to be used by Bots in a hoard-style gamemode