Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Hoogle

Pages: [1] 2 3
1
Off Topic / TASTY SNACKS
« on: April 14, 2012, 11:39:44 AM »
SELLING TASTY SNACKS (IN GAME) SO IF YOU LIKE CHEESE SANDWICHES OR EGGS, COME ON DOWN TO THE TASTY SNACKS


U can find me in game 2day, iam frequenting many servers 2 put the word on the street that i have tasty snacks

IF U CANT FIND ME! NO WORRIES, I CAN COME TO YOU

what server are you in

what cheese sandwich you want??

answer these qestions in this fread and i can come to you

2
Drama / Hoogle (6228) and his alt (13023)
« on: April 14, 2012, 11:08:27 AM »
This kid hoogle has been causing trouble with his alt and has been ruining the game for ppl, ban him

User was banned for this post

3
Gallery / Choo Choo
« on: March 01, 2012, 07:11:46 AM »

4
Music / Hoogle's Atmospheric Loop Packs
« on: February 08, 2012, 12:29:29 PM »
Over the years I've amassed a big collection of sound effects so I thought I could start using some of them in Blockland.

My aim is to create Music and Sound packs to help enhance the gaming experience. The right loop can add an extra dimension to a build and make things seem a little more real.

Here's the first few packs

Fire!
Fire Loop Pack
This contains 4 loops;
-Fire Small
-Fire Big
-Fire Inferno
-Fire Raging

I didn't have a big variety of fire sounds. I have tons of big raging inferno's but barely any small ones so I will apologies for that. Though if you are a pyromaniac this should add to your blaze.

Weather!
Weather Loop Pack
This contains 13 loops. Each file name starts with "W_" so they all appear together in the music list.
-Rain Deluge
-Rain Heavy
-Rain Light
-Rain Stormy
-Rain Traffic

-Wind Artic
-Wind Heavy
-Wind Howling
-Wind Light
-Wind Quiet
-Wind Seaside
-Wind Woodland

and last and least
-Thunder Distant

I was going to have more thunder but the constant thunder strikes do sound quite unrealistic so I will aim to release a Sound pack. In my view this will be much better for events. Having a SetLight event to coincide with a PlaySound should be great, especially in a haunted house.

Water

Water Loop Pack
This contains 7 loops;
-Water Beach
-Water Tide
-Water Cave
-Water River
-Water Stream
-Water Rapids
-Water Waterfall

Alarms
Alarm Loop Pack]

10 loops in this;

-Alarm Air Raid
-Alarm Bank
-Alarm Base
-Alarm Burglar
-Alarm Clock
-Alarm Electronic
-Alarm Klaxon 1
-Alarm Klaxon 2
-Alarm Siren
-Alarm Siren Faster

Most of you probably know this but to install copy the .ogg's to /Add-ons/Music/

If you like these I recommend you download Chrono's (and Mr.Nobody's edited) Short and Long range music bricks.

I'm now compiling a City loop pack which will contain more traffic, construction sites and various building interior sounds.

I also plan to have Animal/Life pack, Home pack, Sci-Fi, ect.

Also don't always stick to my labels of the sound, many loops will work for many other things. For example Fire_Small actually can double for 'Peeing_In_The_Shower'..

If you have any complaints, suggestions, requests do get back to me and I will see what I can do.


5
Mapping Help / A 'Max' number of shapes?
« on: December 21, 2011, 04:19:35 PM »
Can Blockland support a large number of shapes in maps. For example if you were making a forest would it not be advised to place lots of trees?

6
Mapping Help / Non colliding map issue
« on: October 04, 2011, 07:03:46 AM »
I posted a topic a while ago about a map I was making. I had this problem where the map began to be non collided. Wherever I tried to stand I'd always fall through the map, same with vehicles, ect. I am relatively new to mapping and I have not been able to pinpoint the problem.

I've uploaded the map, if anyone who is more knowledgeable than me could help out and find the problem fix it or tell me how to you will receive credit where credit is due.

http://www.mediafire.com/?5504jnn0l49919b

Naturally the map isn't finished but I don't want to progress with it until this problem is solved.

7
Mapping Help / Map is completely non colliding
« on: July 04, 2011, 10:37:02 AM »
Forgive me for another help topic, I've encountered an error now in the map I'm making where I simply fall through it, if I recall I think the problem started when I changed the SquareSize. I've subsequently changed it back and to other sizes but the problem persists

It's nothing to do with Set Empty.

Have I done something stupid? Any help appreciated.

Code: [Select]
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         saveName = "A Tropical Forestlarger";
         name = "A Tropical Forestlarger";
   };
   new MissionArea(MissionArea) {
      Area = "-1040 -1064 2080 2128";
         flightCeilingRange = "20";
         flightCeiling = "600";
   };
   new Sky(Sky) {
      position = "312 96 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/sky_blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "1500";
      fogDistance = "1000";
      fogColor = "0.800000 0.900000 0.900000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "0.000000 0.000000 0.000000 1.000000";
      fogVolumeColor2 = "0.000000 0.000000 0.000000 1.000000";
      fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
      windVelocity = "0.25 0.25 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
   };
   new Sun() {
      azimuth = "0";
      elevation = "35";
      color = "0.800000 0.800000 0.900000 1.000000";
      ambient = "0.300000 0.300000 0.500000 1.000000";
   };
   new TerrainBlock(Terrain) {
      rotation = "0 0 -1 90";
      scale = "16 30 30";
      terrainFile = "./TropicalForestLarger.ter";
      bumpTexture = ".";
      squareSize = "8";
      bumpScale = "7";
      bumpOffset = "0.01";
      zeroBumpScale = "6";
      RepeatTerrain = "1";
         locked = "true";
   };
   new SimGroup(PlayerDropPoints) {

      new SpawnSphere() {
         position = "605.652 452.867 233.971";
         rotation = "0 0 1 130.062";
         scale = "0.940827 1.97505 1";
         dataBlock = "SpawnSphereMarker";
         canSetIFLs = "0";
         radius = "80";
         sphereWeight = "1";
         indoorWeight = "1";
         outdoorWeight = "1";
      };
   };
};
//--- OBJECT WRITE END ---

8
Mapping Help / Can't load my map
« on: July 01, 2011, 10:09:53 AM »
I was working on a map yesterday and it all seemed to be working fine and I took a break and loaded the map again and it worked fine (in the past when I've closed the map and re-opened it hasn't worked) so I thought my map was completely fine. However today I tried opening the map and I'm having no luck what so ever. I've loaded the map from the admin map menu, and it just pauses on mission loading screen. I've loaded Flatlands then in mission editor tried opening mission and I've had the same results


I'm new to map making so I really don't have a clue on what to do, here is my console file hopefully one of you might see the problem.

Code: [Select]
*** LOADING MISSION: Add-Ons/Map_A_Tropical_Forrest/TropicalForest.mis
*** Stage 1 load
Mission Name: Tropical Forest
Mission SaveName: Tropical Forest
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_A_Tropical_Forrest/TropicalForest.mis.
Add-Ons/Map_A_Tropical_Forrest/TropicalForest.mis Line: 80 - Syntax error.
>>> Some error context, with ## on sides of error halt:
         indoorWeight = "1";

         outdoorWeight = "1";

      };

   };

   new ScriptObject(ClientGameModeStorerSO) {

         modeRuleDef0_1 = "0";

         modeRuleDef1_2 = "0";

         modeRuleDef3_5 = "16";

         modeRuleDef4_3 = "1";

         modeRuleStr-1##_##0 = "bool";

         modeRuleTxt-1_1 = "Allow Dead Talking";

         modeRuleDef0_0 = "0";

         modeRuleDef1_1 = "0";

         modeRuleDef3_4 = "0";

         modeRuleDef4_2 = "30";

         modeUsesTeams0 = "0";

         modeRuleCount0 = "3";

         modeRuleDef1_0 = "0";
>>> Error report complete.


No 'MissionGroup' found in mission "".
BackTrace: ->SM_StartMission->createServer->loadMission->loadMissionStage2

Got connect request from IPX:00000000:000000000000:0
  lan name = Hoogle
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Hoogle = LAN client -> LAN server, loading
CADD: 10906 local
 +- bl_id = 999999
 +- no auto admin

base/server/mainServer.cs (405): Unable to find object: 'mainBrickGroup' attempting to call function 'add'
BackTrace: ->SM_StartMission->GameConnection::onConnect->GameConnection::authCheck->GameConnection::startLoad

De-activating package: AmmoGuns
Activating package: AmmoGuns2
Activating package: AutoApplyEvents
Activating package: StoredVariable
Activating package: VCE_Main

Hoogle
BackTrace: ->[chatLogger]secureClientCmd_ClientJoin


9
Mapping Help / Possibility of having water at different levels
« on: June 30, 2011, 01:59:53 PM »
I was curious to know if it's possible to have water at different levels of terrain. For a map I'm making just now I was hoping to have lakes in mountains and much lower down in the map to have a river. I think my topic title is a little misleading as I know you can have more than one water object, However The water seems to go on forever. When I set the scale of the water this just appears to change the scale of the texture but not the actual physical water itself. Is it possible to stop where water goes and confine it to a square?

10
Creativity / The GREATEST BRICKFILM Ever Told!
« on: June 06, 2011, 05:58:27 PM »
I just completed the best lego animation the world has seen. You all NEED to see this.

http://www.youtube.com/watch?v=42B9GtDDgLo

11
Gallery / Hoppin' Horse
« on: May 28, 2011, 10:49:07 AM »
http://www.youtube.com/watch?v=KAcUVaLfi_c

I done new Blockland moovee

12
Creativity / Opening of Star Wars made in Blockland
« on: May 23, 2011, 01:57:48 PM »
I decided to recreate the famous opening of Star Wars so I could try out doing 'model' effects. I'm pleased with how it turned out

http://www.youtube.com/watch?v=CBkLLIRaClM


Tatooine was made by having 6 64x64 baseplates with randomly placed 1x8 flats and randomly painted. Then distorted it in photo shop and added an outer blue glow.

13
Creativity / Hoogle tests the Camera Paths Addon
« on: March 25, 2011, 12:22:35 PM »
I decided to try the Camera Paths add-on for filming

http://forum.returntoblockland.com/dlm/viewFile.php?id=3235

It's a damn good add-on for filming and brilliant for motion control if you want to do special effects work like making bricks move like I did in the video.

Barn made the car, Ace made the bridge, Lilboarder32 made the mod HOGL MAK VID

http://www.youtube.com/watch?v=UYjh_laVhAg

14
Help / PlayerList pops up for an instant when players connect
« on: February 07, 2011, 11:19:10 AM »
In the last week my Blockland has decided to open the playerlist for an millisecond when someone joins the server. It is rather odd and I've seen another player complain of the same problem, anyone know the cause of it?

15
Creativity / Panda - Super 8 Film
« on: January 13, 2011, 07:44:03 PM »

THE INTERSPECIES BUDDY MOVIE OF THE YEAR

About 6 months ago I got myself a Canon 814, a Super 8 camera. I've only used it once (mainly because it costs about £30 for two and a half minutes at 24fps), I shot at the end of Summer and after I got the film processed and telecine'd I haven't really done much so I decided to edit it today.

The plot was improvised on the day. I only shot half of what I thought I did, I foolishly didn't time how long I was filming which meant I didn't know when the film ran out. The ending would be the Panda strangling the man in his car causing them to go off a cliff, however the film stopped before that meaning it's a beautiful buddy movie.

Panda!

Pages: [1] 2 3