This is a pretty major update even though it doesn't add a whole lot of content to the game. Mostly updates to the UI and fixes to some major issues. A minor update is likely to follow this one pretty soon that will introduce spell scrolls.
v2.1.0
- Fixed a bug with the boss room door.
- Spear traps have been implemented on the normal and hard difficulty maps. (credit ToasterBiome aka: baiomu)
- Some work has been done regarding the implementation of altars, but is not accessible yet. (credit ToasterBiome aka: baiomu)
- You no longer can gain exp for killing yourself. (As hilarious and obscure this interaction was, it defeated the point of some 'dangerous' actions since you would often level up from the exp you gained from killing yourself, which would then often heal you above the threshold for dying)
- You now have to hover the mouse over inventory items to see their action buttons. This makes the inventory interface much cleaner and addresses some issues with buttons and text overflowing off inventory entries. (credit Zeustal for tick graphic)
- The inventory is now sorted, and junk items now "stack" so that duplicates of them do not take up so much space.
- Item dropping is now enabled for all stages of the game. I personally recommend not dropping anything, but I guess you can now if you really want to.
- Statuses such as poison, stun, exhaustion, loss of control, and certain enchantment information are now displayed underneath the other stat counters. (credit Zeustal for all status graphics)
- Attacking monsters from a distance should now cause them to aggro properly.
- Increased the size of the boss room in The Dungeon on easy and normal to make things just slightly less claustrophobic.
- The Displacer Beast shouldn't get stuck behind hazards anymore.
- Restored feature where potions only take half a turn to use, making them more viable to use during combat.