yall are acting like this is the finished product
It's not impossible to predict where the game is going based off what we know about Brickadia and what the devs have said and compare it to Blockland. Just because something has mod support, doesn't mean it will be good. Good mod support is something that's taken into account and maintained from step one. The Brickadia devs have already admitted many things won't be possible on Unreal, and that mod support will only take priority at/near the
end of the development cycle, which means that they're going to be implementing mod support on-top of the spaghetti ramen bowl blueprints I saw earlier today. That's never a recipe for success.
Mod support is the core of Blockland's success, without a doubt. Afterthought mod support will never compare to Blockland. You're going from Torque, an engine that was designed from the ground up with polymorphism in mind, to Unreal, which, uh, wasn't. I can't pull direct sources from the developers because they hide from the Blockland spotlight as much as possible (they want to sell this game for money after all) but I know what we're going to have is very limited. Saying Unreal doesn't have mod support is an exaggeration but it will never hold a candle to what we have with Blockland.
I will give credit where it's due because Zeblote is a talented programmer but how many months did it take them to make a shotgun and pistol lol? This is an engine that comes with FPS templates. My hopes are not up.