Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zerosan

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 29
61
General Discussion / Re: 12 Questions I need to know!
« on: August 29, 2008, 02:07:40 AM »
Demolitions, I like your thinking, let's hope more new players think this way.
the same for me, if more people would think like that the forums wouldn't be in such chaos.

In most cases it's also helping someone else that makes me register in a forum,
the second one is that I can contribute something to it that at least seems important to me,
and the third is reporting a bug.

62
General Discussion / Re: Wrenchapedia!
« on: August 28, 2008, 04:32:08 PM »
I'd prefer not to, as I don't like the syntax of wikis.
Maybe I'd do this if you have the DynamicPageList extension installed.

It's use is to dynamically show all pages of a certain category in a list,
then you can easily and without much work, post every output event on it's own page.

63
Suggestions & Requests / Re: Modification suggestions
« on: August 27, 2008, 11:08:37 AM »
Ugh. That seems silly. I mean, sure, it's a logical step for RPGs, but really?
This goes in the bin with all of the "make food that you need to eat to stay alive" and such. This isn't an RPG game, enjoy the RPG expirience that you get now.
You seem kinda blind to me, ever looked in the add-ons or modification forums? Blocklands advantage is modability.

64
Suggestions & Requests / Re: Proposal for the Add-Ons Section
« on: August 27, 2008, 11:05:15 AM »
So we'd have to promote RTB first here in Blockland so that players will know?
Well, it would be a good thing, cause it makes many things better, beginning with the point that very many idiots mess with the add-on file names and not ending with anything.

65
it's only the demo.

66
General Discussion / Re: Wrenchapedia!
« on: August 27, 2008, 08:12:42 AM »
Here something that may come in handy:
Code: [Select]
--- Target - BrickObjects  ----
cancelEvents
Description:
Cancels all events for that brick.

decrementPrintCount
Description:
Decrements the number of the Target print brick by a given amount.
Parameters:
Amount: Int 1Digit
Note:
Works only on print bricks.

disappear
Description:
Hides the target-brick for a given amount of time.
Parameters:
Time: Float 1Digit, seconds.

fakeKillBrick
Description:
Fakes the destruction of the target-brick making it disappear for a given amount
of time. Velocity of the brick kill animation can also be set.
Parameters:
Velocity: 3 fields Float (between -100 and 100).
Time: Float 1Digit, seconds.

fireRelay
Description:
Triggers the onRelay input Event of the target-brick.

fireRelayNorth
fireRelayEast
fireRelayWest
fireRelaySouth
fireRelayUp
fireRelayDown
Description:
Triggers the onRelay input Event of the brick directly positioned beneath/besides
brick from the target-brick.

incrementPrintCount
Description:
Increments the number of the Target print brick by a given amount.
Parameters:
Amount: Int 1Digit
Note:
Works only on print bricks.

killBrick
Description:
Destroys/Removes the target-brick.

playSound
Description:
Plays a specified sound.
Parameters:
List of sound files.

radiusImpulse
Functionality remains unclear.


recoverVehicle
Description:
Respawns the vehicle of the target-brick.
Note:
Works only on vehicle spawns.

respawn
Description:
Respawns the target brick.

respawnVehicle:
Description:
Respawns the vehicle of the target-brick.
The same as recoverVehicle?
Note:
Works only on vehicle spawns.

setColliding
Description:
Sets the collision of the target brick.
Parameters:
checkbox: marked=colliding | not marked=not colloding.

setColor
Description:
Sets the color of the target brick.
Parameters:
color select, one color.

setColorFX
Description:
Sets the color effect of the target brick.
Parameters:
Select list with names of the color effects.


setEmitter
Description:
Sets the emitter effect of the target brick.
Parameters:
Select list with the possible emitters.

setEmitterDirection
Description:
Sets the direction in which the emitter is beeing shot.
Parameters:
Directions: Up, Down, North, East, South, West

setEventEnabled
Description:
Activates/Deactivates the events that are listed in the textbox for the target brick.
Parameters:
Textbox: List of event-ids, separated by spaces.
Checkbox: marked = enable events | not marked = disable events

setItem
Description:
Sets the Item the target-brick spawns.
Parameters:
Select list of all items/weapons.
Note:
Works on every brick, even music and vehicle spawns.

setItemPosition
Description:
Sets the position in which the item is spawned on the target-brick.
Parameters:
Directions: Up, Down, North, East, South, West

setLight
Description:
Sets the light effect for the target brick.
Parameters:
Select list of light effects.
Note:
Works on every brick, even music and vehicle spawns.

setMusic
Description:
Sets the music for the target-brick.
Parameters:
Select of all music tracks.
Note:
Does only work on music bricks.

setPrintCount
Description:
Sets the print number to a given value, to the target-brick.
Parameters:
Number, Int, 0-9
Note:
Only works on print bricks.

setRayCasting
Description:
Sets the raycasting on and off for the target brick.
Parameters:
checkhox, marked=on | unmarked=off

setRendering
Description:
Sets the rendering on and off for the target brick.
Parameters:
checkbox, marked=on | unmarked=off

setShapeFX
Description:
Sets the shape effect of the brick (undulo, water)
Paramters:
Select list of shape effects.
Note:
Doesn't have an impact on the physical attributes of the brick.

setVehicle
Description:
Sets the vehicle of the target brick.
Parameters:
Select list of vehicles
Note:
Only works on vehicle spawns.

spawnExplosion
Description:
Spawns an explosion on the target brick.
Parameters:
Select list of explosions.
Value bar from 0.200 to 2.000 defines the size of the explosion.

spawnItem
Description:
Spawns an item on the target brick and shoots it away with a given velocity.
Parameters:
Velocity, 3 values.
Select list with all items.

spawnProjectile
Description:
Spawns a projectile with a preset velocity and randomization capabilities.
Parameters:
Static Velocity, 3 values
Select list with all projectiles
Randomized Velocity, 3 values.
Scale of the projectile, 0.200 to 2.000

toggleEventEnabled
Description:
Toggles the enabled status of a given list of events for the target-brick.
Makes enabled=disabled and disabled=enabled.
Parameters:
Textbox, enter the Event ID's here, seperated by spaces.



67
Suggestions & Requests / Re: I'll pay for a Brick Generator
« on: August 25, 2008, 12:41:19 PM »
Well the coomplex and the simple bricks are bound to a static grid, as you can see the smallest unit of the grid, it's the height of a plate i guess. It's not that complex. but it's a extremly nice idea for saving ressources :)

68
Off Topic / Re: STOP BADMOUTHING VISTA!
« on: August 25, 2008, 01:05:16 AM »
Just wanted to mention a few facts:
Windows = Operation System.
Operation Systems like to be called Plattforms.
How much is a plattform worth when it is already full?

Even microsoft accepted that vista wasn't the best thing, why else should they hurry so much with the next windows? (Vista, the new ME? not quite, but almost)

Anyways, things could've been damn much better, almost nothing in vista has been done that couldn't be done in windows xp, effects, changes whatever, it all could've just been a few programs and some changes in the files and that's it, vista is just a simple money machine to cut off some gold from modding xp (look at it, deeply, you'll see, it really is nothing more than a 'bit' deeper modification of xp)

Putting this things away, why are those effects that vista uses running faster on linux, even with much more amazing effects, even though it's the same machine?
This just takes me to the next point, hey, they gave a crap about optimization.
WOW, and that also explains why it takes up such a hell load of RAM, PROCESSING POWER, and the HARDDRIVE.

And don't think I didn't try Vista, I used it on my main computer for a few months, before and after Sp1 was out, and even in the betas.
Also on a secondary pc, and as a next point, I was literally a fanboy before it came out, why? Cause the features they didn't build in are kick ass, they even wanted to build in a native linux kernel to run linux applications etc. ON A WINDOWS SYSTEM! they gave that up, nice.

what could've saved the day? Ah, the new filesystem they planned, a filesystem using SQL, that would've been really nice, nah, forgotten, bye bye amazing new filesystem, maybe until the next windows.


Next step, let's look at modern games, the ones that have DirectX9 and 10, making advertising for Vistas DX10.
Crysis, well, it took a few weeks, and there was a patch to unlock the DX10 graphics on DX9 WinXp, ...... and almost no difference in the speed compared to a vista install with DX10, weird huh?

Working effectivity, let's make some brown townyzements, objective.
Give some people Vista and XP, let them get into the system, what happens? After a short time almost all of the eye candy of Vista is gone, turned off.
3d effects etc. not used at all, ineffective, avoided cause of slowdowns.
Security features, gone, they are just too annoying. (why not make the system a bit more secure itself, no, just block anything out, like stuffing a keyhole to prevent the key, man, don't put in the keyhole to begin with if you don't want everyone to use it.
(Compare Internet Explorer to Firefox, security wise, or feature wise etc. have fun, you'll see an issue here).

Want me to talk on? I can, but my father called, I'm drinking coffee now, coffee has priority :P

69
Suggestions & Requests / Re: Soda shaker
« on: August 24, 2008, 10:59:33 AM »
More like the fights in "The Angry Beavers"
<- visual help.

Sadly I can't find an image of them fighting.

70
Suggestions & Requests / Re: Modification suggestions
« on: August 23, 2008, 04:07:17 PM »
the first one is possible.
the second one isn't without engine changes.

71
General Discussion / Re: Holy stuff! Most Servers EVER
« on: August 23, 2008, 02:22:06 PM »
Well, there are 96 right now.

72
General Discussion / Re: the forums are growing like oh stuff
« on: August 23, 2008, 12:15:34 PM »
Badspot could buy forum software easily. 20 Keys = $400 Minus taxes, theres still money to buy it. Although the only reason he might change is if smf cant handle it.
Also, Phorum sucks. Really. I tried it a while ago and i did not like it one bit.
If you didn't like it cause of the lack of features, well, that's your problem, you have to take your time configuring it, but when it's configured it runs extremly fast.
And I took phorum as an example cause of the basic set of features, and the configuration badspot uses for the current forum.

Well, when it comes to features, MyBBoard is the best free forum software right now, and a bit more features wouldn't be bad for this forum.
MyBBoard had a complete rewrite a few weeks ago, it got much better after that, though, it was very nice before that already :D

73
General Discussion / Re: the forums are growing like oh stuff
« on: August 23, 2008, 09:26:54 AM »
Time for badspot to switch to VBulletin.Badspot lives in Oregon (Eugene, OR 97401), very close to Mocheeze (Portland, OR) and Me (Vancouver/Portland Metro Area, OR/WA).
VBulletin would be nice, yeah, but for now even a switch to for example MyBulletinBoard (MyBB) would be a big step forward.
It even has a SMF converter and is definitly faster than SMF.

The only board that is even faster than that should be Phorum. Problem, there is no converter from SMF to Phorum.

Edit*: by the way, as a fast solution to speed the current things a bit up would be putting the master server on a different port than 80 and then start all the standard php webstuff on port 80 running Apache instead of IIS.

74
General Discussion / Re: RTB Question.
« on: August 23, 2008, 06:40:00 AM »
There's also probably some information on RTB2 on the RTB forums...
Not only probably :)

75
General Discussion / Re: the forums are growing like oh stuff
« on: August 23, 2008, 06:39:10 AM »
SMF isn't made for this.
This forum will break down more and more.

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 29