Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 278764 times)


What mod adds all those guns and stuff?

BDarmory extension mods


Here's a plane I made before the 1.0 update. It has two jet engines stacked vertically, for extra challenge. It actually flies very well, despite its ugly look. Taking off was the hardest part.





God damnit remote tech is making everything hard. In addition to that I have TAC life support.

Someone help me out with remote tech and setting up a reliable system of commsats

is remote tech stable now

or is it still crashy crashy like it's been for a while


http://forum.kerbalspaceprogram.com/content/350-Development-Relay

RemoteTech is basically being added to base KSP.

I hope it's XF that gets added. I know it's supposed to be a less hardcore version, but vanilla RT is loving hardcore stuff. XF and using messing with some RT settings makes for a much easier and allegedly more realistic environment.

Okay the system they are going to implement seams easy enough
« Last Edit: July 23, 2015, 12:16:26 AM by Mr. Hurricane »

I hope it's XF that gets added. I know it's supposed to be a less hardcore version, but vanilla RT is loving hardcore stuff. XF and using messing with some RT settings makes for a much easier and allegedly more realistic environment.

Okay the system they are going to implement seams easy enough
Yeah, its going to be a little dumbed down, but should be alright nonetheless.

Now how do I finance interplanetary missions?

Now how do I finance interplanetary missions?
Contracts.