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Messages - Stickyguy

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76
Help / Re: Wont let me start game.
« on: January 17, 2016, 12:32:20 PM »
Verify your local files. If anything pops up, just say so.

77
Help / Fatal Error: No URL set in game manifest
« on: January 16, 2016, 03:43:58 PM »
I recently got Blockland on Windows 10, on my laptop and when I try to play it for the first time: this error pops up.

Launcher.log file :
//-------------------------- 1/16/2016 -- 20:40:54 -----
Processor Init:
   AMD (unknown), ~2.20 Ghz
     (timed at roughly 2.19 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1511
Module Directory: C:/Program Files (x86)/Blockland
Profile Path: C:\Users\lee\Documents\Blockland/
Total Ram: 7113 MB
OS:  (build 9200), 64-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files (x86)\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 0
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1360
  maxWindowHeight = 739
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon(TM) R5 Graphics
  Version: 4.5.13399 Compatibility Profile Context 15.201.1101.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1360
  maxWindowHeight = 739
Setting screen mode to 640x480x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
5185 bytes retrieved
Fatal-ISV: (\dev\Blockland\trunk\engine\launcher\launcher.cc @ 190) No URL set in game manifest!

78
Drama / Re: Spartan 101 is a badmin
« on: January 16, 2016, 10:03:57 AM »
I agree with you.

But Spartan for me, uhm.
No me gusta Spartan 101.

79
Drama / Re: Spartan 101 is a badmin
« on: January 16, 2016, 09:55:19 AM »
Yeah, he just is annoying. He says he did it as a joke but I don't take it as a joke.

80
Drama / Re: Spartan 101 is a badmin
« on: January 16, 2016, 09:35:27 AM »
welp, heres some more chatlog

http://i.imgur.com/EiSHSbq.png
he thinks i've still muted him with the client sided mute, I unmuted him some time earlier and he would kick anyone who didn't say I - so basically he is trying to get me kicked.

81
Drama / Spartan 101 is a badmin
« on: January 16, 2016, 09:27:21 AM »
http://imgur.com/3XLee5N - He keeps muting me when I try to play a colonial merp on StarWarsBee's server.
Then he claims "i'm a loving richard" for perma banning him on my merp for being offensive to me.

82
Help / Fatal Error: No URL Set in game Manifest
« on: November 14, 2015, 09:50:29 AM »
Here's my launcher.log for you guys who want it

  Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1511
Module Directory: C:/Program Files (x86)/Blockland
Profile Path: C:\Users\Louis\Documents\Blockland/
Total Ram: 8191 MB
OS: Windows 7 Enterprise Edition Service Pack 1 (build 7601), 64-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files (x86)\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 0
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1914
  maxWindowHeight = 1052
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon R7 200 Series
  Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1914
  maxWindowHeight = 1052
Setting screen mode to 640x480x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
Manifest download failed with code 6, attempting to use local cache...
Fatal-ISV: (\dev\Blockland\trunk\engine\launcher\launcher.cc @ 190) No URL set in game manifest!


I'm not a programmer so, could any of you help me with this?

84
Drama / Re: Combine Loyalty, his admins, his garbage hosting
« on: November 11, 2015, 01:40:35 PM »
/support

85
Drama / Re: Badmin - Checolotof's Fallout RP is back!
« on: November 10, 2015, 02:29:46 PM »

86
Drama / Re: Badmin - Checolotof's Fallout RP is back!
« on: November 10, 2015, 02:58:19 AM »
^ I gave you like, 5 pieces, you can see them in the replies and the loving start.

87
General Discussion / Re: What has been your longest-used username on BL
« on: November 10, 2015, 01:59:25 AM »
Stickyguy.

88
Drama / Re: Badmin - Checolotof's Fallout RP is back!
« on: November 10, 2015, 01:58:09 AM »
I got inside the server and well.. managed to RP for a bit and got some screenshots of the chat before being falsely banhammered.


Closing thing, you can still argue about it.  :cookieMonster:  :cookie:

89
Drama / Re: Badmin - Checolotof's Fallout RP is back!
« on: November 09, 2015, 01:27:35 PM »
i feel like you've known him for a while, you just had a fallout

I haven't actually, I did not know him at all until around September time. He's just a badmin.  :panda:

90
Drama / Re: Badmin - Checolotof's Fallout RP is back!
« on: November 08, 2015, 02:41:48 PM »
So, anyone gonna /support now?  :cookieMonster:

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