just a couple suggestions, i didn't read the whole post thoroughly so might be restating some things:
- have a health system so jobs in the medical field are actually useful. if players can just buy their own healing supplies, no one will go to the doctors. maybe make there be certain injuries that can only be healed if you get medical attention, maybe sickness that is randomly applied to players. being sick gives you a permanent 50/100 health until you get it treated, broken limbs make you move slower/not be able to use certain items, things like that.
-i also have to disagree with the "no demerit" limit. tbh crime is like 25% of the gameplay in a city rpg, 100% for some people. i see where youre coming from trying to prevent the server just becoming a DM with money and whatnot, but still kinda absurd. a couple alernatives would be to either make clearing your record easier/gaining a lot less, or putting limits on criminals. for example, a criminal with enough demerits cant use a bank and has to carry all his money on him/in a personal safe (that could potentially be stolen from). a criminal cant buy items from "legal" store or use "legal" services (ie. a doctor with no record cant sell his services legally to a criminal, but if he does it counts as a minor crime for the doctor).
-how are you handeling vehicles? just putting a high price on them and anyone can buy?
-how do you rank up in position
-also gotta agree that only having guns to sell is hella lame. youre basically encouraging the game to be a deathmatch. the entire point of the game and the only thing to work towards is getting weapons then. im not against the idea of hunger if you redid the system a little bit, maybe made the economy a little more dynamic. car salesmen are also a possibility. life insurance? health insurance (doctors are cheaper)? car insurance?
-you mention fires but dont really elaborate. are you going to have a fire system similar to that old fire mod?