jes’ script is just an event that deletes a bruck, not deleting on fakekill. if you want to delete fakekilled bricks you need this:
package deleteOnFakekill {
function FxDTSBrick::fakekillBrick(%brick, %velocity, %time) {
%brick.schedule((%time - 1) * 1000, delete);
parent::fakekillBrick(%brick, %velocity, %time);
}
};
activatePackage(deleteOnFakeKill);