Author Topic: [25x25] drawpixel(); - i am lazy therefore i update this  (Read 18282 times)

Combine together and then form a bigger circle

merge(All);
formshape(Circle);


SHAMELESS SELF-COMMAND:
Pixel 1: Make a corner.



You lay down the border of this screen.

Pixel 2 sees you and decides to do the same, but he isn't doing a very good job at it.


I had to do that,  because birthday and you're supposed to be controlling the first pixel now, not the console.

make pixel 1 into a square

Pixel 1: Turn GREEN and build left wall.
Pixel 2: Turn BLUE and build bottom wall.

Pixel 1: Turn GREEN and build left wall.
Pixel 2: Turn BLUE and build bottom wall.


Grey things are your trails, btw
« Last Edit: June 18, 2011, 11:15:02 PM by Cybertails1998 »

oh tails you've got the directions messed up
HAA HAA HOO HOO HEE HEE

Perform trigonometry.



WHAT THE stuff GREEN WHY ARE YOU ENCLOSING ME



You are now Blue, and you need to get out of this cage and see what drove Green insane.

BEGIN ACT 1



This is where the actual gameplay kicks in. No console stuff, no multiplying. We've had fun with this already.

These leftovers from Green's draw laser spell can be collected and thrown either into Blue's body, or into one of the three stat points.

EFFECTIVITY: Raises the effectiveness of spells.
STRUCTURE: Better resistance to spells.
ENDURANCE: More stamina 'til blackout.

You also have one reusable item, look for it in the FOLDERVENTORY.

Mourn Green's death, dripping blue pixels, creating a small pool.

Mourn Green's death, dripping blue pixels, creating a small pool.
Green isn't dead, he's insane and you need to stop him.

Evenly distribute the leftover pixels into stats and size.

Evenly distribute the leftover pixels into stats and size.

/agree

Evenly distribute the leftover pixels into stats and size.


Done. But you're still in the enclosure. Might take a gander at the FOLDER while at it.



Oh stuff, a Light Private Eraser appeared!

HP 120/120
SD 140/140
RAGE 0.6% (recent events)
EXP 0.75%

Light Private Eraser

Quote
Set me show how Usable Item Ranking works.

Each time EXP bar is full, you get 1 upgrade point, and get to up one UI's rank by 1.

Usable Item Ranks use the EFFECTIVITY value, each point adds 1 point to the damage

You can only up a weapon rank 2 times.

Then the Usable Item Type.

The better the type, the more useful the item is at what it was made for.

It can be upped by using Pixels (yes, the same you use to grow your protagonist).

Middle costs 25 Pixels, Heavy uses 50 Pixels, and Ultimate can be found as loot from a hidden chest.

Ultimate usable items have no ranking AT ALL.