ok now make a vote between squideeys or trogs
I really REALLY hope you use this one - I think the minifig appeals to a lot more people (possibly) than the robot looking one currently being used. Also, it'd be a lot easier to make cosmetics that will be available in game for this minifig - it's pretty reminiscent of Lego and Lego has made tons and tons of hats and things for their minifigs. Also, I think the hitbox can be a lot more generous on this one than the current robotic one - it's a more blocky character and wider with a more general shape.
Those minifigs feel too much like BL though; we're trying to take the game in a slightly new direction, while also keeping the BL spirit alive within it. I don't want to get into the avatar this early (might be best to wait until Beta stage for that), but I really liked this design Pomp came up with:
I hear what y'all are saying though regarding the design and Trog's / Squid's model. It's way too early to decide on the final design just yet, so everything is subject to change. But, the pic above is the style I would like to go for. Also, no matter what we end up choosing, I want to make modifying the game as easy as possible for those who want to add in Blockland-esque textures, models, add-ons, etc. That way, the game can cater to both those who want something new, and those who want something closer to BL itself. For instance, if someone wants to import Trog's or Squid's model into the game, all they'll have to do is set up the skeleton for the model, and the default game animations for the main avatar will automatically apply to the custom model in-game.
Another minor update - made a few adjustments to brick textures. They're still 2D, but are set up to be properly affected by perspective and realtime lighting, to better give the impression of 3D geometry:
Also, I'm currently working on a way to have the game automatically set up the brick grid for brick models for you, instead of having to figure them out yourself in a text document. This will make brick creation much easier for add-on developers, and is helping speed up development of the voxel system as well.