long post, sorryalright so, since flatflyer and i oversaw a lot of the building on the map, and since i've heard some really good reasons to change stuff, i'd like to ask whoever is interested in giving their opinion about eight significant parts of the map (as well as provide a little bit of my own opinion).
(click it for big)
1. these are the four main paths i wanted to lead into the center from the main spawn. i organized the foundation and set these paths from the start.
1A. this is the quick way through. it's intended to be fast but lead immediately into a wall or a location where you are easily spotted by the enemy.
1B. this is a primary route. since it's still slightly shorter than 1C and 1D, i added a small pool that wouldn't obstruct view, only to discourage people from taking that path every time.
1C. this is the second primary route. it's the most reasonable walking length overall so it's fairly convenient to walk across and provides a small amount of cover.
1D. this is the longest route and therefore intended to be the safest. it has a nicer incline on one side and a steeper incline on the other, so if you're walking this way, you should hopefully have the line of sight to have an advantage over any enemy up there. it also allows you to shoot any enemy trying to come up 1C.
2. i personally did not agree with the addition of these platforms which easily allow camping, but gyt encouraged us to expand the map and i couldn't think of anything at the time to fill the space, so facebot added them.
3. i added these blocks and instantly regretted it, i think these should be removed for sure.
4. i like the idea of this wall in general, but not so much of the hole through it. yet it's just not a good idea to have a complete block wall here or everyone may be taking 1A.
5. flatflyer added these islands. has anyone found these especially useful? he wanted them more as landing points for people flying around via rockets, to land on and make a quick run back to the center. i'm still skeptical to have them.
6. what about these central pillars? i like the look of them and they are fairly useful, but they could be thinner.
7. these L-shaped platforms are bugging me a lot. i think they should be half as tall and have a single ramp on them to make it easier to jump onto from path 1A. or remove it entirely? or shift it over?
8. i still like this water hole but some people have said it's surprisingly annoying. which... was the point, but regardless i'll ask if anyone thinks it should be in a bigger shape or not actually kill you but just be a nuisance.
THE GROUND. i really thought boost would have the flippin decals from the other map, which i wanted to use along all the main, light gray ground, but he didn't have it downloaded. i totally agree with mr. nobody on the business of colors mixing in, making it difficult to recognize walls.
i totally want to hear whatever you guys got real specifically to say about these parts; since the other guys are less interested in editing the current map and more interested in making new maps, i'd love to make some changes so the map could be used for a wider variety of games, battlemix as well as others.