So I chose a different route to use do what I planned on doing since I already have a Raycast to be fired when you press R, But I belive I dont have the type masks set up as this entire code just stops working when I add in the$TypeMasks::PlayerObjectType
function serverCmdLight(%client, %brick)
{
%player = %client.player;
if(!isObject(%object = getWord(containerRaycast(%player.getEyePoint(), vectorAdd(%player.getEyePoint(), vectorScale(%player.getEyeVector(), 7)), $TypeMasks::PlayerObjectType | $TypeMasks::FxBrickObjectType),0)))
return;
%brick = %object;
{
%client.X01Legs += 1;
messageClient(%client, '',"<font:Arial Bold:25><color:5bb611>[X-01 PowerArmor Legs Added]");
%brick.disappear(32);
}
if(%object.getDataBlock().getName() $= "PowerArmorCustomizationStand")
{
echo("It Works! IT RLLY WORKS!");
}
}