Wow, this is rather impressive. Hopefully once you release this to the public (if you do), then Badspot makes this default. That'd be really neat.
That would certainly be awesome if Badspot made it default. =) If the add-on can be used to create brand new, exciting gamemodes that weren't possible before, and proves to be really useful, who knows it could happen.
Make it a preference. Make everything a preference.
You can adjust the limit by using one of the sliders with the GUI, he just means the hard limit that's built into the add-on. I can easily increase that to whatever is needed.
What's the point of limiting the chunks?
Probably to reduce the lag when it loads chunks from an infinitely growing file.
Yeah, it basically just helps to reduce lag by reducing the amount of chunk objects the generator has to manage, and also helps keep the brickcount down, since bricks are handled within those chunks. It's meant mainly for infinite terrain, when chunks are constantly being generated and removed relative to players. If this limit is exceeded, the generator will wait a few seconds so that unneeded chunk objects / bricks can be removed, then will continue generating.
So how does the saving of generated landscapes work when you close down the server?
Does this happen all in the GUI or do I need to use Blocklands default saving?
You can use Blockland's saving option, however when a .bls save is loaded, the generator won't recognize those bricks as being generated, so most of the options with PTG won't apply to them. The best method is to save a GUI preset before closing your server, with the defined area of the landscape you want to keep. If the landscape was modified in any way, such as if players build on the terrain, those chunks to be also saved to file and reloaded the next time it's generated.
I can already feel the people complaining about this being a "copy" of Minecraft...
I'm sure some people will complain; someone even said awhile back that I was ripping off other generators, which obviously isn't true lol. I'm not going to worry about that though; every once in a while a game comes a long that leads to some new innovation in the industry, and Minecraft was one of them. This isn't a copy of Minecraft, but was inspired by it. PTG can also do things Minecraft's generator can't (although Minecraft's generator is much more advanced).