Author Topic: Making head turn on an AI  (Read 622 times)

I'm working on an AI that uses a custom model made by me. I've almost got it done but I'm not able to test it yet, because I need to do animations. So, on a custom model, how do I make the head turn? (Z + mouse)
When I looked at some other AIs that uses custom models, the head turn thing is an animation there. But, how do I animate it if it's supposed to be at different speeds, different angles and all that stuff? Please answer.

It's a combination of a look and root animation.

I'm not too familiar on the details, but you can search for those. It also works the same for turrets, so you can search for that too.

I searched a bit, and I think I understand it now. I'm going to try it tomorrow.