"when you can't make maps, just generate them" -gsf ghost (not really)
That's kinda my philosophy lol. After maps were removed, the game just wasn't the same for me; maps gave the game a unique feel, and offered an interesting contrast to the brick-theme. Depending on how this add-on turns out though, I'm hoping it'll add a new experience to the game. Once I finish up this last feature and finalize some of the scripts, I'll be doing some early testing on my server, so you can definitely check it out.
Edit: Actually, I'll do some public testing tonight. So if anyone wants to check it out, feel free to join! I'll be testing infinite terrain.
Btw, making significant progress with the last feature!
The final thing I want to add is the ability to load custom builds into the landscape, and I've just about finished the conversion script (which takes builds and transfers them to a format the generator can more easily reference). The script automatically converts the build to the current colorset, snaps the build to be centered around it's relative grid, and creates 3 other reference files which rotate the build. This way, it'll both load and rotate builds randomly throughout the terrain.
Here's some pics of a loaded build and the converted / snapped build side by side, and an example of how it rotates around the grid's centroid:
In addition to loading your own builds into the landscape,
there will also a "pseudo-equator", that will allow you to set when certain biomes will start generating relative to the y-axis (i.e. you can set up desert biomes to generate closer to the y-axis, and arctic biomes to generate further away). You'll also be able to set up builds to be loaded relative to certain biomes. All of these features working together will reward exploration, instead of having everything generate where you spawn.