I think the winner should be only conceptual right now. No offense to zeubermedic at all, but they don't really look like final game models yet.
Yeah, it was just a conceptual design contest - I'll work on the final tool designs eventually.
Update: 3/18/2018 New Brick Models & Importing Script- A couple new models for bricks have been added! A speaker brick and three cylindrical bricks have been added (modeled by mario0126 / Flairieve). I also included some basic plates, 1x tall bricks, ramps and two window bricks (with transparent glass).
- A script was also recently added, that makes importing custom bricks much MUCH easier. Eventually, this script can be used for third party content, but for now it's being used for development purposes. When a brick is imported into the game via this script, it will automatically calculate brick rotation in advance for you, as well as set up brick culling (not yet working) and create a simplified render model of the brick.
Brick Rotation- Bricks can now be rotated before being planted (which was much more difficult to get working than it sounds =/).
Permanent Vertex Coloring- You can now set up permanent vertex colors for bricks when they're being modeled, and have them be applied in-game. Brick faces / objects that have vertex coloring preassigned will not have custom paint colors applied to them (when the brick itself is recolored). But, all other faces of the brick will. You can also set up transparent colors, for things like glass windows.
- Soon, I hope to add actual painting of bricks, but for now a color randomizer is being used.