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Messages - A million souls

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91
Forum Games / Re: Nations at War - Clearing Inactive Nations!
« on: January 26, 2014, 07:21:24 PM »
I AM ALIVVVEEEE.

92
Forum Games / Re: Nations at War - Go Away Vultures! We're Not Dead Yet!
« on: January 26, 2014, 04:00:52 AM »
Slevokxia used to own Taiwan, but Erinaum bought it.  This was WAAAAAYYYY long ago.
After the AC war i believe...

Besides, i fought hard for the sole purpose that Vierte should become an independent nation.
If anything, the lands that i've fought over should atleast be free of any nation's control and be set as city-states.

93
Forum Games / Re: Nations at War - Go Away Vultures! We're Not Dead Yet!
« on: January 26, 2014, 02:52:35 AM »
Thank you Vierte, you will be very missed! :c
I would like to request ownership of European Vierte and Taiwan as both areas has been affected by Slevokxia in some way.
I will trade money or technology for said Land.

94
Forum Games / Re: Nations at War - Go Away Vultures! We're Not Dead Yet!
« on: January 24, 2014, 06:02:43 AM »
A smashed up party hat comes in the mail with "It's okay.  We saved some of the fun for you." written lazily on the side with a sharpie.
Many, old Slevokxian men working for some of the embassies are sad that they were not invited.

96
Off Topic / Re: suggest good movies to me pls??
« on: January 23, 2014, 07:58:09 AM »
Equilibrium

97
Forum Games / Re: Nations at War - Go Away Vultures! We're Not Dead Yet!
« on: January 22, 2014, 06:46:59 AM »
Trade ships are sent to and fro by both Slevokxia and CI to help rebulid.

Project : AEGIS is given more funding as the targeting protocols and satellite weaponry required will take some time to develop.
Project : Argonaut will also take time.

EDIT: HOLY SWEET JESUS, UTAH OWNS THE WORLD.

98
Forum Games / Re: Nations at War - Breeding Chaos Since 2013!
« on: January 20, 2014, 06:36:14 PM »
Well, this is sad.

The problem with having a non-involved moderator is that people lose interest in moderating really quickly.

What's it you used, again?  I'd like to look this up.
During the VIERTE war, me and Mikoyan used
WARGAME : AIRLAND BATTLE
However, the older
WARGAME : EUROPEAN ESCALATION
is still usable.
Or you could wait for
WARGAME : RED DRAGON.

99
Forum Games / Re: Nations at War - Breeding Chaos Since 2013!
« on: January 20, 2014, 06:17:22 PM »
ive suggested this so many loving times. It worked amazing in yaslovakia/Vierte war.

EE works too.
Plus it was fun!
Almost like, how i expect table top war-gaming to be if you give yourself a scenario.

100
Forum Games / Re: Nations at War - Breeding Chaos Since 2013!
« on: January 20, 2014, 05:40:40 PM »
All of these are doomed to fail because there is no system of rules in place to govern wars or prevent power gaming, and people are too stupid or malicious to fairly RP a war.

That's it.
Heeeey, theres nothing wrong with playing Wargame : ALB to fight a war.

101
Wasn't the first Bluzone originally The Knazone though?
If i remember correctly, Knazone was a zombie defence map whilst the Bluzones were RP/Adventure Maps.

102
Forum Games / Re: Nations at War - Breeding Chaos Since 2013!
« on: January 20, 2014, 07:33:04 AM »
Considering the year is frozen, a day.  Also weapons are strictly prohibited in Abdullahi.  These towns are also non cooperative and refuse to let others in.  We could be starfishs and crush them but we're giving them the chance to surrender.
Technology was frozen.
Not year.
(at-least that is what i understood)

103
Forum Games / Re: Nations at War - Breeding Chaos Since 2013!
« on: January 20, 2014, 04:51:22 AM »
Snipers are picked off by pre-positioned snipers before they can get 10 yards from their home towns.
Man, those guys are really dedicated, how long have they been there?
e: as well as people who are idiotic enough to simply leave their towns and head into the mountains with weapons in hand.
Whoops, there go a few hunters.
Man yaslovakians a sure is dumb

104
Forum Games / Re: Nations at War - Breeding Chaos Since 2013!
« on: January 20, 2014, 12:39:57 AM »
Erinamese propaganda fires back showing graphic representations of the cause they supported, that being racial cleansing.
*facepalm*

Slevokxia supports the new Yaslovakian Movement, hoping to regain ties with a former ally.

105
Forum Games / Re: Nations at War - Breeding Chaos Since 2013!
« on: January 19, 2014, 08:47:55 PM »
Well seems like this war got settled.

Slevokxia is slowly withdrawing troops from the port city (which should have been one of the Yaslovakian American ones).
If no one is at war with anyone, i'm gonna go rebuild CI.

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