Save Player Scale.
Why?I've been noticing that all Roleplay servers, that have the changing scale function, don't actually save it. Each time you spawn, you have to manually set your scale again. This sucks, especially with Player Persistence.
How does it work?When a player disconnects, his scale is saved in an automatically created txt file in config/server/playerscales/blid.txt. When a player spawns, it read the scale from txt file(if there's any). If a player dies, the txt file gets deleted and he respawns with standart scale.
If you disconnect while being dead, it will not save your scale.
Credits:Elmling for coding the whole thing.
me for giving the idea to him