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Messages - Plornt

Pages: [1] 2 3 4 5 6 ... 58
1
Add-Ons / Re: New Duplicator 1.6.2 + Minor Bugfix
« on: January 28, 2020, 07:58:14 PM »
throwback

2
General Discussion / Re: your favorite/most remembered servers
« on: December 05, 2019, 07:47:06 PM »
hank's & plornt's jailrp

3
Modification Help / Re: Looking for a projectile
« on: January 23, 2018, 03:21:05 AM »
This is exactly why you do trace with functions before packaging them.

Nowdays you can simply ask someone for the function source if applicable
Not quite, I suspect that if you have found a previous Add-on that packages ProjectileData::onCollision or even found a resource on the forum, you would simply copy the required parameters as you would think the parameters would be trivial knowledge by now. I respect that it was an error on my part (though I believe failure to not use trace was not the root of the error), an update has been made to correct the packaging error and will be available on Glass at some point.

Download: https://www.dropbox.com/s/v7d77rytztoyf8m/Weapon_C4Explosive.zip?dl=1

Event_lastProjectile also breaks this functionality for future reference.

Code: (ProjectileData::onCollision) [Select]
function ProjectileData::onCollision(%this,%obj,%col,%fade,%pos,%norm,%impulseVector)
{
Parent::onCollision(%this,%obj,%col,%fade,%pos,%norm,%impulseVector);
}

4
Modification Help / Re: Add delay after use of function
« on: May 30, 2015, 11:54:58 AM »
Code: [Select]
$lastUse = 0;
function hi()
{
    if(getSimTime() - $lastUse > 5000)
    {
        echo("hi");
        $lastUse = getSimTime();
    }
    else
    {
        //Wait some more
    }
}

5
Modification Help / Re: A Non-stuffty Script, Admin Tags
« on: April 10, 2015, 11:27:09 PM »
Looks like chat would only work for super admins.

6
General Discussion / Re: Blockland Trivia
« on: July 03, 2014, 04:59:20 PM »
/dfg as super admin colors all bricks rainbow

7
Modification Help / Re: Creating a Tempbrick
« on: December 23, 2013, 02:56:01 AM »
This is the code from the duplorcator:
Code: [Select]
%temp = new FxDTSBrick()
{
datablock = $uinametable[%db];
position = vectorAdd(%newPosition,vectorAdd(%client.player.getPosition(),vectorScale(%client.player.getForwardVector(),2)));
angleID = %angleID;
rotation = rotationFromAngleID(%angleID);
colorID = %newColor;
printID = getValueFromBrickStr(%line,"printID");
};
%client.player.tempbrick = %temp;
Try to remove the client field? Setting angle ID and rotation?

8
Modification Help / Re: My while loop doesn't work + vector distance
« on: December 22, 2013, 05:27:43 AM »
Not sure if you can actually delay a container search, but if you can't my best guess would be to search and find all objects and push them into an array and just re-loop through that array with the delay?

9
Modification Help / Re: Pill edit to play animation
« on: October 08, 2013, 02:52:33 AM »
I'm not an expert but maybe this would work?
Code: [Select]
stateWaitForTimeout[1] = true;

10
There are preferences for everything that causes lag with the duplicator. There is really no need to edit the script...

11
Modification Help / Re: GetRandom Spawn
« on: September 05, 2013, 02:42:16 AM »
Create a list of the bricks, then select a random element from that list
Code: [Select]
function SimSet::randomItem(%this)
{
    return %this.getObject(getRandom(0,%this.getCount()-1));
}

12
General Discussion / Re: Gamefandan's Ultimate Monster RPG || The Return
« on: September 01, 2013, 06:45:53 PM »
Name: Plornt
ID: 6193

plz

13
Modification Help / Re: Animations only working for the host?
« on: July 24, 2013, 11:00:38 AM »
Try renaming the model's DTS file

14
Then don't change the value. Why not completely make a new one?
Code: [Select]
BrickBreakSound.save("config/sound.cs"); save it then change the variable and execute that code inside your add-on somewhere. Then of course delete the previous one

15
Drama / Re: Apak's server and his Super Admins: Hank (and PsP)
« on: July 12, 2013, 03:32:53 PM »
lol not even the admins are aware of whats actually been happening with the server the past week
<3 trinick

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