Just a tip to make things easier for your self, when naming bricks for a project name then in this format:
[ProjectShortName]_[Part]_[Function]
For example:
BtlBlmp_Comp_GameStart
the reason i asked the original question was because there are aesthetic pieces in my game with at least 30 bricks per player, each named things such as "red_building_lvl0", and adding a [ProjectShortName] for each colored player AND type of building AND level would get a little complicated and tedious.
though what i'm getting you're saying is that all bricks are owned by me, so using a short project name is only if i plan on entering multiple arcade games?
what about VCE? i'm using several Player variables as well as some Brick variables stored to one specific brick, will those survive the server transfer and not mix into any other events?
apologies for the repetitive/onslaught of questions, i just want to make sure i don't submit something that immediately fails and i end up having to spend hours fixing, yikes. i'll answer most of my own questions later when the server goes up.